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Cập nhật gần nhất 29 thg 9, 2026
- v1078 had a regression on all NPCs positioning getting shifted. So we're back to v1074 for the time being.
- Fixed bullets continuing to move and register hits while the game is paused. - Improved AI repositioning when the intended destination is outside a walkable area.
- Improved controller assignment for local multiplayer, including connecting and disconnecting gamepads. - Fixed inputs getting stuck when a controller disconnects. - Fixed controller vibration interfering with other players’ controllers or continuing after reassignment.
- Fixed aim assist using the wrong player’s settings in co-op. - Fixed briefcases spawning in locations marked as excluded. - Fixed CRT effect disabling cameras in Tower cutscenes. - Disabled unnecessary collision on the first-person helmet model.
- Patched the cause for peer disconnect code 37
- Fixed the missing texture line on the 13th mission. - Made Security Guards collision softer in Tower. - Made the Gilded Gun visible in splitscreen games. - Made the objectives sync more direct in Online Coop.
- Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at the right target (it happens sometimes)). - Changed log messages to also include a timestamp.
- Fixed missing texture strip in Castle (Story/Coop). - Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays.
- Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon. - Fixed the Vault dialogue skip not getting reset if you go back to menu in single player. - Fixed lobby creation dialog being stuck if the creation failed.
- Fixed a crash for when the host dies in Coop missions with Dana. - Made the Gilded Weapon visible in cutscenes. - Fixed text typos.
- Adjusted zone placement in the library map. - Fixed the crash when using melee disarm with bots. - Changed the way character pathing is updated, likely fixing the sometimes failing of the Dana event in Castle. - Fixed Japanese formatting for briefings.
- Fixed all the lobbies being invisible in lobby search.
- Slight balance changes and clarifications for Story mode Act unlocks. - Fixed a potential crash cause during level initialization. - Online Arena: Fixed the unresponsive door in Castle.
- Fixed Temple/Vault pit softlock. - Fixed Paradox Menu not appearing right away when made available. - Fixed Challenge Leagues not appearing right away when made available. - Made a few Achievements retroactive in case you missed those before their fix.
- fixed the text overflowing when character names are too long in the arena score board. - Rebuild a few Arena maps to avoid issues. - Mountain: Fixed an issue with the boxes not correctly blocking the path in Agent mode.
- Fixed the prompt on the first mission that crashed if you binded more than one button to gadget selection.
- Temporarily replaced hotjoining Arena matches into a queue for the next match. The hotjoin sequence had issues that could cause desync or crashes. So it is being disabled while I investigate and find the cause of the bug.
- Attempt at fixing/finding the issues in hotjoining player making others crash in Online Arena. - Fixed the tutorial message on the helicopter trying to query a non-existent text and crashing the game. - Fixed a visual glitch in the Catacombs map.
v1004 - Fixed the borked Castle map in Arena.