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Stackable Items
Items can now have a count of more than 1. The AI receives item counts within prompt context, and may specify a count if granting or removing items (works in both Specialized and Unified mode).
Random Events V2
Years ago, the game used a rudimentary system in which the text "Just as you are about to leave" would be appended to the prompt when attempting to change locations.
Better translations; settings explanations; option for old encounters
Added explanation text for many options and scenario settings Improved all translations across all languages Added back legacy encounters, togglable in options Updated encounter txt file versions to prevent errors when using outdated mods Fixed issue with encounter state…
Revised Encounters
Bars : There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point.
More fixes
Preset fix Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari Gameplay Improved logic for picking required item/ability in Specialized mode Improved fix for silent NPCs, when talking to…
Fixes
Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report.