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Đang được cập nhật thường xuyên· 4 bản cập nhật / bản vá trong 30 ngày qua
Restored several missing sounds that were affected by the latest update. Some bug fixes and improvements.
Some optimization improvements for the World Map. Fixed several visual issues.
Significant performance improvements have been implemented. The game should now run much better on lower-end systems than before. Various bug fixes and improvements.
A new animation and visual effect have been created for double jump. 4 new Fluffy cinematics are now available for "Panic" and "Fluffy Death" states. Bus Rooms now have alarms. The alarm goes off when a dead Fluffy is inside the room.
New weapon added: "Chakram". You can unlock the Chakram from the Permanent Upgrades menu. An input added to Base scene to show/hide the exterior of the bus. "Credits" added to the main menu. New sound effects. Various bug fixes and improvements.
Added a new Bus Room: "Exchange Room". You can exchange your resources for other resources. Fixed an issue that could occur when opening an Anomaly Power Pack. Bug fixes and improvements.
Improved enemy detection and patrol behavior. Enemies now react more reliably after spotting the player and continue patrolling when the player is out of sight. UI fixes and improvements. Various bug fixes and improvements.
Fixed a rare issue caused by the Merchant Fluffy scene overlapping with a narrative scene. Visual fixes to the UI. Fixed a slowdown that could occur when exiting through a door into a corridor in Corrupted School. Various bug fixes and improvements.
New sound effects added for World Map interactions and reward rerolls. Fixed an issue where the controller cursor could appear in the Permanent Upgrade menu.
Added Food Truck to the World Map. You can now interact with the Food Truck and send Fluffies to collect food. Visual improvements to the Fire element. Increased the starting damage of the Ground Flame Anomaly Power. Added resource chests to Bridge levels.
"Special Attack at Combo End" input no longer disappears after performing another attack. When a finisher animation starts against a boss, the boss's ranged attacks are now canceled. Fixed an issue where the climbing animation could trigger during a finisher.
The number of currently built rooms is now displayed in the Bus Rooms menu. Improvements to the Inventory menu. The player is now temporarily invincible after being revived. Improvements to the finisher and phase transition of the Dean boss fight.
Fluffies on the bus now sleep at night. Made further physics adjustments to levels. Various bug fixes and improvements.
Fixed several issues related to scene transitions. Made visual improvements to the Bridge levels inside the Tunnel. Changed the controller input for returning to the bus from the World Map to "D-pad Down".
Made improvements to address an issue where only one reward could appear on the level reward screen. Fixed an issue that could cause a black screen when entering the Base Build scene. Made minor adjustments to the Media Building and overall game difficulty.
In Build Mode, you can now move and delete the room the player is currently in. Attack patterns and timings for the first phase of the Dean boss fight updated. Added random resource chests to the corridor scenes in Corrupted School. Various bug fixes and improvements.
Reduced the damage dealt by some enemies (Snake, Shielded Security, and Speedy). Improvements to finisher mechanic. Fixed several issues related to key bindings. Reduced the cost of the first two upgrades on the Permanent Upgrade (Health) screen.
Fixed an issue that could unintentionally delete base build data.
Some reward related issues on the Upgrade screen fixed. Reward count sometimes not appearing at the Upgrade Station fixed. Fixed several issues during the Dean's phase transition. Various bug fixes and improvements.
Improvements made to prevent the player from getting stuck inside walls. Issues affecting ultrawide resolutions fixed. A missing character in the Chinese localization fixed. Various bug fixes and improvements.