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Đang được cập nhật thường xuyên· 5 bản cập nhật / bản vá trong 30 ngày qua
- fixed placeable halloween furniture (pumpkin , skullcandle) in savegames
- fixed house building slots - added more clues as to where the Halloween DLC can be started
- Fixed an edge-case where dialogues would hardlock if input is only active for 1 frame. - Another possible fix for the "Bought shop items are not being spawned"-bug.
- Prepared the game for the upcoming halloween DLC - UI: Added searchbars to inventories, recipe selections, crafters and shop - New house decorations: buyable plants, carpets, curtains and craftable fish trophies - Bugfix: Possible fix for the truck not delivering all bought
Key Rebinding added 5 new achievements one additional "Way to die" Added 11 new furniture minigames to the crafting table
- The issue where the mission "Get Chester's Picture" was incorrectly restarted has been fixed. - The image used to introduce the topic of firewood is no longer displayed - Removed duplicate Spikes / Firebarrel entries from the Automatic Furniture Crafter - Bober's Twin Borek
Fixed: Chester, the old sticky-fingered menace, will no longer steal the item from the Golden Chest. :)
Fixed multi-truck-crate-spawning edge case when buying items from the shop. To fix affected savegames, please restart Steam / download the patch and buy an item from shop. Then wait for the truck to arrive.
Savegame fix for broken prefabID "371857150". Affected savegames can now be loaded again. Fixed: The truck would sometimes not spawn after ordering something at the shop. Fixed TinFoil nightstand mission
- fixed visual bug in the shop UI , which was causing the product description to be displayed incorrectly.
- Fixed visual glitches in the UI - Fixed a savegame load error. (Savegame wanted to check for current player item, but playerService did not yet know about player)
- Doubled the auto tree harvester speed - Metal Ingots costs reduced from 2 metal wood to 1 metal wood - Autosave no longers triggers while UI is active or during a minigame - Added a prompt before quitting a session - Animal Fences now can be correctly picked up by the
- fixed a possible softlock after building the cannon foundation
- added frame limiting option - removed firewood minigame - fixed edge-case where tutorial messages would stay on screen while saving during the on-screen message
- it is now possible to enable/disable GPU Occlusion Culling (possible fix for Intel iGPU glitch) - fixed Load Button in Mainmenu