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Hi folks The previous update broke hovering over building/heirloom icons in the loadout/compendium screens. This fixes that. - Sam
v1.0.7 & Progress Update
v1.0.7 - Fixes for inn softlock and save/load issues. Progress update on controller support, steamdeck, localization, and workshop support.
Hi everyone, Another patch to fix some more issue that seems to be cropping up. We're going to also be doing a roadmap/explainer post later today.
v1.0.5 adds the Compendium - highly requested QoL
Hi everyone, By far the most requested feature in the game is a way to access more information about your current run, buildings, heirlooms, councillors, etc. So we've added a compendium to the game just for that.
Hi everyone! We've been overwhelmed by the wonderful response to our mini roguelike, thank you all so much! There are some things that have come up a lot of times in feedback - like wanting a compendium of everything. We are aware of those and we'll get to them!
Combolands is out now!
Hi everyone!! The day is finally here. Combolands, our mini citybuilding roguelike, is out now on Steam! It’s been a nerve-wracking but also incredibly exciting past few weeks.
A few final tweaks Blueprints of the same type will now stack Trading post, reliquary, shrine and vault will now show preview scores correctly Charcoal changed to "campfires burn for 3 times as long" Red, green, gold and blue paint all had their durations reduced Rejigged a few
Hi folks, I figure I should start posting these on Steam too now. Small pre-launch patch, full details below: Reduced guild unlock thresholds for later guilds Add debug menu to allow unlocking all guilds if so desired Fix currently placing range cache bug Fix a bug where