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With this patch, we are optimizing the difficulty ceiling during the first loop. BALANCE The difficulty now caps at a lower level, which better matches the strength of the fully upgraded skill tree.
This patch introduces slight optimisations to the balance changes made in Friday's update. BALANCE The difficulty in the cursed area has been lowered, and the health of the cursed melee units has been reduced by 30%.
Celebrating 30,000 copies sold with our biggest update yet!
v1.0.6 brings a month of beta balancing updates to the public + A tease of what's to come
An Event About Incrementals +
v1.0.3 - Currency rebalancing
We're taking in feedback from every available source! On Day 1 we dropped 2 smaller updates to address some immediate issues, and are now back with something addressing overall balance and progression in a more direct way.
With this version we've tried to address some issues in the early game. What's new in v1.0.2_e: Lowered the difficulty of the northern swamp levels. The first three cursed levels now award a crown each. The swamp levels no longer apply a movement reduction.
Your Feedback Hi everyone. Thank you for the feedback so far! We are working on adjusting the balance of the game. We're keeping a very close eye on reviews, Steam discussions and our Discord. It's clear that some players preferred the more linear progression of the demo.
👑 CROWN SIEGE 👑 IS OUT NOW!!
The big launch day is finally here!
Coming in 1 Week!
And we've hit 30,000 wishlists!!