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Cập nhật gần nhất 28 thg 8, 2026
Endgame improvements: The 3 bastions in the final battle each offer a new upgrade (a new steward, more trade power or stone). Players can choose which one is destroyed/unlocked first during the battle.
& Changes: - Fixed a progression bug in Ashford that used a hidden damage number intended for reruns that would cause the progression to get stuck - Fixed some sounds that were not respecting the SFX volume sliders and mute settings, especially in the last expansion - Seal
Crownhold 1.0.4
Endgame improvements & bugfixes
- Made the UI to trigger the finale appear above all other panels so they can't be covered under the combat panels by accident - Improved guidance during the finale with more hints, highlighting destructable areas and better feedback
- Added a new Admirality upgrade that increases Dominion gain - Added hints how to unlock certain endgame upgrades in their tooltips - Added tooltip hints for catapult autofire - Fixed a bug that would not grant Amdirality bonus - Better Prestige progression tooltips - Fixed a
- Fix missing gold prestige point - Make most monuments available from the start - Add clearer explanations to Vassal Doctrine tooltips and Royal City tooltips
- Fixed loading screen freezes that worked for players in testing branch - Fixed stalling decree timer when skipping a decree choice
Adds a setting toggle to deactivate the parallax scrolling backgrounds in menus. Improve Loading stability.