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Đang được cập nhật thường xuyên· 4 bản cập nhật / bản vá trong 30 ngày qua
You can now add notes to your map. Notes can be minimized to an icon for less clutter, they can be edited, deleted and moved around.
Fixed a bug where the party would sometimes get stuck when get attacked from the side or from behind while a character has counter attack lvl 1 active
Fixed a bug that prevented the player from entering the dungeon from the camp.
Improved Combat Wear-bar in Hired menu: Combat wear is now shown as tooltip when hovering over the progress bar in a character's portrait Improved German translation, fixed some UI issues in German version Fixed a rare bug where the view could get stuck in a diagonal direction
Fixed a rare bug on continuing a game, where the player would load back in dungeon where he last saved despite having returned to the camp already.
Fixed a few missing Japanese translations for reputation changes and blessing-descriptions.
The game now has a "quit & save" function in the dungeon. The player can quit the game and resume it exactly where it was exited even if inside a dungeon. Exiting the game during a dungeon delve does now not result in lost progress anymore.
Added German and Russian localization, added a bunch of missing texts still in the Japanese translation.
fixed a bug that caused "benched" characters (the ones you did not take on your dungeon delve) not to regain health fixed a bug where benched characters wouldn't need to recover despite gaining exhaustion if you returned without enough trophies.
Small tweak: the player gets slightly better starter equipment after a TPK
Scroll of Recall can now be bought at the upgraded Quartermaster If the party gets wiped entirely, the player can nonetheless keep all the gold he has in the inventory at that point.
Fixed missing japanese translation for building upgrades Fixed traversable walls in Royal Quarters throne room
- reputation changes in dialogues are now actually shown to the player
Our first content update as we scheduled them for every 6-8 weeks. Contains: Priest menu with "Indulgences" (Trade-offs)/Blessings (bonus only)-system that allows you to modify the game's mechanics to some extent for the duration of your next dungeon run Blacksmith equipment
Fixed item stats display using a very hard to read color in dungeon ui
A bunch of UI layouting fixes and improvements in the camp Weapon/armour stats get displayed in the Blacksmith Shop Upgrade Arrows disappear if you can't upgrade an element in the camp anymore
Fixed the minecart with slag in the Works level Various minor UI inventory fixes Made movement feel a bit smoother
Fixed issues with health and max health of party members being calculated incorrectly in some situations Fixed the ring of vitality's effect upon entering a dungeon Fixed some item descriptions "Lay Hands"-Priest Spell now works as described All gold veins can now be interacted
Fixed a bug where items from older savegames wouldn't stack anymore with new items in the latest version.
Fixed a bug where all scrolls of location in your inventory had their charge reduced if you used one of them Improved animations for Undead Minder, Draugr and Baba Yaga Added some missing dungeon object item descriptions Fixed a few misaligned objects in the dungeons
Fixed a bug where sometimes, where some elements of a dungeon run where saved and others weren't. Added audio and visual feedback everytime your quest journal gets updated.
Fixed incorrect description of the Scroll of Location - it does indeed teel you your location, hence the name (the description previously claimed it can't).
Fixed a bug where descriptions of items or enemies where visible through walls sometimes
Some more improvements regarding different resolutions/aspect ratios A few minor UI tweaks Added arrows to the camp screen so it is clearer that the player should scroll to see all characters Some loot tweaking to make it a bit easier for players who are very low on resources to
Improved Post-Processing both visually and performance-wise Better support for different resolutions and aspect-ratios, including 21:9 widescreen Fixed various UI issues like character class descriptions now fitting into textbox Newly implemented ultra-widescreen view of the
Added another way to get into Heikir Dur's study, as it is in fact possible to lock yourself out with the pushable blocks Tweaked amount of gold parties get from mining
Fixed some issues with curing diseases at the healer which could potentially cause diseases to remain active even after cure.
Fixed an edge case where character were with the healer but all other hired recruits are dead and the player has no money to buy moree. The characters that were with the healer counted as alive and therefore, no pity recruits were given.
Fixed a bug where days would automatically progress sometimes on loading and days wouldn't properly progress on return from the dungeon
Fixed yet another bug where the player could get stuck on spike traps.
Keybindings now actually always take effect.
Fixed a bug where offerings were not persisted between level transitions.
Fixed a small bug where the player could sometimes still extract gold from already depleted rock
Fixed a bug where the players could get stuck on spikes in the labyrinth of pain because a stele next to it blocked the way.
(Hopefully) fixed the issue where the screen goes red on certain systems with intel intel iGPUs. Fixed a bug where the portraits of Bodo Boulderfist and Saldis of Tetley wouldn't show up.
Fixed a bug that allowed you to shoot some ranged weapons through doors