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This month brings a few updates, fixes, and a revamped options menu! In addition, new installs will auto-detect graphics settings for their machine which should improve the new player experience. Updates Added a Torch cosmetic slot.
Small hot fix applied to the server applying to FD3: Fixed typo in Racinthi's title. Fixed loot issues with Hadgar. Fixed bags not dragging in the water.
October 26th Fixed issues that could result in "ghost" windows appearing. "Toggle Compass" keybind now only toggles the compass option on/off if "hold to show" is disabled. Items in the new options menu that have a keybind now show that information.
Forgotten Depths III
Happy 4th anniversary! Four years ago this week, our doors opened, and we couldn't have asked for a better community to share the journey with.
Monthly Patch: September 2026
This month's patch contains a number of small updates and fixes along with a significant update to the combat recovery timer. Most of our development time has gone into Forgotten Depths III, which is almost ready to go.
Monthly Patch: August 2026
This month is a lighter one, as we've spent a good chunk of our time working on new tech for the upcoming Forgotten Depths III. While we had promised more performance improvements for vegetation, our GPU occlusion culling implementation did not deliver the gains we expected.
August 18 Fixed missing placeholder markers for NHV smugglers. Fixed rendering layers on rocks in the Redshore challenge. Fixed a tooltip formatting issue on macros. Fixed macro bar initialization issue. Fixed audio levels resetting when audio device changes.
Small client only hot fix Adjusted motion vectors and rendering layer mask for various planks throughout the game. Fixed an issue causing harvestable plants to shrink as you approached them. Fixed weaken not requiring combat stance.