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Update #48 - Fixing some issues regarding battles and some major factions
Hello there, Another update to fix a few things! Have a nice day ^-^ Version – 1.0.226 Military Fixed a source of many problems in battle where it would end by itself due to a crash in abilities and movement Fixed exhausted status feedbacked on units inside of battle Last Lords…
Hey! Quick fix for the Known issue mentioned yesterday. Thanks for the reports 🙏 Version – 1.0.218 Misc Fixed an issue where the game would become unresponsive Steam Reviews: Your Feedback Matters If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a
Hello Hello, Last night we dropped a hotfix for a crash that some of you are suffering from! Mainly linked to crashes when using consumables on heroes.
Update #47 - Economy and General UI Fixes
General UI, Economy, Major Faction, etc.
Update #46 - Fixing Load issues but corrupted saves
Hello there, We wanted to drop a quick fix for a couple of bugs that appeared after our previous update. Mainly solving issues with previous old saves!
Update #45 - Solves additional issues regarding AI and major factions
Hey everyone, We have a new round of fixes across topics like AI, Major Factions, and more. Have a nice day! Economy Removed resource stock gained displayed in the resources breakdowns Fixed damaged camps can be evolved or attached to cities Severed Claws Fixed evolving to nest…
Update #44 - Fixes on Last Lords Estate and AI in lower difficulties
Hello hello, We are back with more fixes! And most of them were reported by the community; thank you ✨ Have a nice day! Last Lords Fixed Lord’s Estate not buildable on level 2 minor faction villages (Thanks DNsingBanana for the report!
Update #43 - Focused on Fixes
We understand the impact these can have on your experience, and we want to ensure we're building on a solid foundation.
Update #42 - Pets Unlocked to Everyone + Fixes
Hello there, Today we have additional fixes for you BUT, not only that, we are also adding the "Welcome Pack Pets", available to everyone for free. What are the pets?
Update #41 - Believe It or not, more fixes
Hello there, We keep fixing more bugs and creating new tickets to investigate additional issues based on your reports and feedback on the game. Again, a big thanks to all of you.
Fixed saves not loading because of Lord Estate and minor faction villages
Updated quest illustrations to better represent the narration
Update #40 - Minor Factions fixes
Another day, another update to solve more issues 😎
Update #39 - The drowning Units with Aspects
Solved a big issue we encountered when playing against Aspects
Update #38 - Additional fixes incoming! Thanks for your feedback
We keep fixing things; thanks for all your reports and feedback!
Hey hey, Last minute hotfix before the weekend On Monday, we will keep the work fixing things and taking notes from your feedback, Thanks ✨ Have a nice weekend ^-^ CHANGELOG Version – 1.0.
Update #37 - Initial fixes to Quests and Modding
Since this morning we are monitoring the different bugs you are reporting and taking notes about the feedback
ENDLESS Legend™ 2 - 1.0 Out Now!
It’s time to explore the strange new world of Saiadha, its myths and history, and the varied factions who live there. As a celebration, we decided to put the game with a 50% discount 🤗 To the Community: Thank You!
You can check here the 1.0 Release Blog Known Issues The Toolkit to upload mods is missing from the files Economy Updated Alchemists' Commission effect to +10 dust on Merchant house adjacent to ressource deposit Updated Lubber Yard effect to +5 industry on Works adjacent to
State of the Game - 1 day to release
The oceans have receded; it’s time to explore One Day Away We are one day from 1.0 and releasing a bunch of new content. If you have joined us for Early Access we thank you and we hope you enjoy all the latest additions. On our side we have been busy fixing bugs.
Faction Spotlight: Sandshapers
It’s finally time to take a closer look at the last faction to join the roster for the 1.0 release of Endless Legend 2: The Sandshapers.
Hello there! Just releasing a quick hotfix as some users were having lags on certain conditions. Version – 0.86.239 Performances Fixed lags appearing when large cities were involved
Early Access Data Showcase
We wanted to share a quick blog with all of you, offering a glimpse into some of the data gathered from players throughout Early Access!
Road to 1.0 - Early Access Retrospective
We are only a couple of weeks away from releasing Endless Legend 2 into 1.0! We are super excited for players to experience everything we have prepared for this special moment. Before that, we wanted to take a moment to look back on this year of Early Access.
Update #35 - The Architects
Modding Support has arrived! Expect a tweak to the tech tree and also a buff to Aspects 👀
State Of The Game - August 2026
1 Month Until 1.0!!! The game has changed so much based on your feedback
Modding is Coming to ENDLESS Legend 2
We have also had a little time for a secret project we have been working on, Modding!
Update #34 - Additional fixes
Hello everyone! Today we have plenty of new fixes for the game! Thanks to everyone who is trying the demo and sharing their feedback ✨ Version – 0.83.
Demo is LIVE NOW – ENDLESS Legend™ 2
The demo for ENDLESS Legend™ 2 is now available on Steam! It will be available until 1.0 on Sept 17th.
Update #33 - Tahuk & Horror fixes
Hello! Before the weekend, we wanted to drop additional fixes! Do not hesitate to keep sharing any additional feedback on the changes made in the Have a nice weekend! Quests Fixed a bug where the Saiadha Awakens quest texts would not display when playing the Tahuk Major Faction.
Horrors can be upgraded now
ENDLESS Legend 2 Releases into 1.0 on September 17, 2026!
ENDLESS Legend 2 will release into 1.0 on September 17, 2026 . The 1.0 release for ENDLESS Legend 2 will include a new playable faction, two new rogue factions, and one new minor faction.
Update #32 - Summer Solstice
Hey everybody! Another month, another update. We've added a little more flavor to major and minor factions, improved some victory objectives, stopped the AI from sniping you while you're still reading a notification, and gave the Necrophage a bit of a safety net, among many…