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EARLY ACCESS 0.90.5 Restored original stat card rewards and fixed fighters with increased stats due to the previous bug.
EARLY ACCESS 0.90.4 - Fixed DEF stat growth. - Added Create your Champion base stats configuration. Already submitted champions must be resubmitted if you want to change their LVL1 stats.
EARLY ACCESS 0.90.3 Hello! Here’s a quick patch with some fixes for Create Your Champion, mostly focused on helping the AI make better use of the unusual skill combinations players have been experimenting with. Thank you everyone who is submitting champions to the WOrkshop.
EARLY ACCESS 0.90.2 - Fixed created champions not saving their custom loadout. - Improvements to the UI, with a new Events panel. - UX revamped for several tabs and facilities. - Fixed Luchador abilities SFX not playing in some cases.
Hello, a few more fixes after yesterday's patch. I am also adding two new champions. Expect Bladedancer, Mirage, and other classes champions next week. Have a nice weekend! EARLY ACCESS 0.84.4 - Added two new Stormhorn champions with hybrid builds.
I am preparing the Steam workshop for the upcoming Create a champion feature. The idea is to let players create their own Champion, and have a button to directly export it to the Steam Workshop so other players can download them and use them on their own campaigns as a normal
Fixed and UI polish Fixed an issue where a failed ability replacement on an ascended champion could leave them missing a skill. Failed changes now preserve the original ability, upgrades, specialization, pending choices, and your resources.
Quick patch to add a way to respec Ability upgrades. You can access it from the Time Chamber - Respec. And since this was a forced change to everyone, the first one is free. Thank you! EARLY ACCESS 0.84.2 - Added Redistribute Upgrades to Time Chamber - Respec.
Hey everyone, These past few days I have been working with a UI/UX designer. So the focus of this patch is to start improving the user experience and UI navigation. EARLY ACCESS 0.84.
EARLY ACCESS 0.83.1 / EARLY ACCESS 0.83.2 / EARLY ACCESS 0.83.3 Fixed Fighter customization/sprites not showing correctly for some players.
EARLY ACCESS 0.83.2 - Steam remote hover tooltips and Restore Form fix.
Hello everyone. Sending a quick patch with fixes and improvements to Steam Remote: mouse cursor of both players now showcorrectly. Player 2 can even navigate menues and tooltips. So please, if you have any friends that may like the game, you can invite them and play coop online.
- Fixed tooltips positions for abilities/relics/fighters.
EARLY ACCESS 0.82.3 Added “Allow new rolls when loading” in Options - Gameplay. Enable it to reroll future random outcomes after loading a save, or leave it off to keep results consistent. Works with existing saves.
EARLY ACCESS 0.82.2 Corrected Ascended champions ability and maximum slots. They were using the old beta numbers. Fixed WInter's Ward FPS problems. Fixed Academy matches giving more XP that they should. Fixed Draft mode fighter tooltips.
A few players have reported saves disappearing while starting several new or ongoing campaigns. I have added a "Restore campaign" button to avoid this issue hapeening again in the future. My apologies if one of your saves dissapeared due to this.
Hello! This quick patch removes form loss from optional content such as Iron Gate and Chaos Thunder cups. I have also fixed a small bug that was making rival teams less likely to suffer injuries compared to the player.
EARLY ACCESS 0.81.3 This small patch rebalances Infernus Threat to favor offensive pressure over prolonged survivability. Together with yesterday’s improvements to rival team composition, these changes aim to make battles shorter and more dangerous, with fewer damage sponges.
EARLY ACCESS 0.81.2 - Fixed clicking on Menu button making mouse cursor invisible.
Hello! Last patch before the weekend to fix the 8v8 League and Chaos Thunder HUDs not displaying all eight fighters. And to make it up for this, I am adding a new legendary skill for the Templar (Hammer Beam) and added something I have been working this past week, the Improved
Improved summoning skills tooltips with better summon details. - Added more customization options to the new class Hellforged (helmets for example). - Fixed cases were texts were using two lines, like Time Chamber buttons.
Fixed New form loss incosistency - Fixed reverse sorting price arrows in market UI. - Hall of legends relics rewards are now Shiny.
Increased legendary relic limit from 5 to 8 in 8v8 league matches.
Fixed a black screen when continuing a previous version campaign saved during an 8v8 League week. - Fixed Challenge Tower team submission failing with "roster may contain only one squad leader" when the lineup included a Champion or another fighter signed from an AI club.
EARLY ACCESS 0.70.3 Added a new Wide Scrollbars option, making scrollbars easier to use with touchscreens and steamdeck. Localization for the new classes across all supported languages, adding and improving hundreds of missing interface and ability texts.
EARLY ACCESS 0.70.2 - Crash Cart is now mobile: it moves toward wounded allies and follows the Shockmender when nobody currently needs healing.
Hello everyone, this is a small patch that brings performance improvements to the very late game (season 10+). Please let me know if you can see an improvement. Im ny tests the loading times have been significantly reduced, so I hope it also works for you. Thank you!
EARLY ACCESS 0.62.2 New champions Fixed Alpha Rogus and Alpha Esther stats: they were using their stats from the upcming Alpha Hall of Legends Challenge. Fixed The Odd Man having monk basic attack instead of Timesworn´s penduluum cleave.
Since some of the newest classes didn’t have a Champion yet, I wanted to get this out right away, this new patch brings 19 new champions. The next new class and more features are coming next week. There are also a few fixes and improvements included. EARLY ACCESS 0.62.
- Fixed Season Modifiers missing translations. - Fixed 8v8 five relic limits. - Fixed a bug where injuries recovered twice per league week.
- Fixed old campaigns not being able to change diff. - Fixed 8v8 BO5 not ending with a score 3-0.
- Fixed problem with Roster custom sort. - Added a few requested emblems.
EARLY ACCESS 0.60.5 - Added online guards to Hall of Legends leaderboards.
Added - Added Mirror Bolt, a new Uncommon Mirage ability. Active Anchors fire an additional bolt without being consumed. - Redesigned Arcane Torpedo with a better projectile and energy trail.
- Fixed not being able to use the controller in the Roster tab. - Improved Lightning Orb VFX. - Academy panel size increased to avoid having to scroll.
EARLY ACCESS 0.60.2 - Added missing Unranked Competitive mode button. You can now battle with balanced fighters against your friends' teams. - Added a new Roster button to clear Academy and Training assignments.
EARLY ACCESS 0.52.5 - Fixed AI not considering Ember priest, Crusaders, Matriarchs and Stormhorns as proper Healers (when having a support/heal ability). - Fixed offers from rival teams; yesterday’s improvements made the AI too conservative with their gold.
EARLY ACCESS 0.52.4 - Added Configurable Navigation keybinds for the campaign hub. Default F1-F10 keys. - Fixed Tactics panel not saving "Advanced settings". - Added control/autobattle option for the 5v5 practice matches.
EARLY ACCESS 0.52.3 - Added mercenary union Rare relics to the market. - Fixed campaign hub loading times when migrated emblems. - Campaign hub optimization.
EARLY ACCESS 0.52.2 Added option to set legacy tactic panel.
Tactic menu fix to make it clearer for languages that do not use the main pixel-art font.
Hey, pushing a new Eslabong patch. This new update brings lots of UI/UX improvements. There are new buttons with a new style. The emblems and tactics menu have been revamped too. Hopefully, you like it. There are also some fixes, a buff for some classes, and requested features.
Improved and polished Challenge Tower UI/UX. - Shields and barriers now display correctly on overhead health bars. - Increased Mirage's starting power by 10% and applied several anchor fixes. - Improved Korean translation and added missing keys.
- Improved loading time while returning to the campaign hub while showing post battle results.
Hello! quick fix for some players that were experiencing this problem. Sorry about that, it should be fixed now.
EARLY ACCESS 0.50.9 A quick patch to improve the Mirage class. Mirage - The anchor mechanic felt a bit underwhelming, so anchor images now copy attacks, dealing 50% damage. - Mirage Crosscut and other abilities, like Spatial Stitch, no longer consume the anchor.
EARLY ACCESS 0.50.8 - Saves that were stuck in "End of season" rewards after the All star match should now be fixed. If anyone else is still having problems after this fix, please send me your save file and I will repair it. Thank you!
EARLY ACCESS 0.50.7 - Fix for saves stuck at end of season.
EARLY ACCESS 0.50.5 - Fixed two crashes at end of season. - Added more customization options for some classes.
Fixed a weird crash with older Windows versions. - Scout Assessments improvements. - Roster Sprites/Cards selection is now saved. - QoL for market (better confrimation panel and clearer offers, and few more.)
EARLY ACCESS 0.50.3 - Performance improvements for automated development and optimize relics buttons. - Increased gold offers for division stars and well performing player fighters. - Gold and Renown are now properly shown with their currency colors.
EARLY ACCESS 0.50.2 - Fixed Mirage showing the correct evolutions instead of default ones. - Fixed News Feed visual bug in the Overview tab. - Changed relic Favorite button to Lock/Favorite in order to make it clearer. - Fixed Black Mass staggering.