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Đang được cập nhật thường xuyên· 7 bản cập nhật / bản vá trong 30 ngày qua
Changes: - The decorative light now has configurable color and can have blinking pattern set. - Sandbox invasions now have their own pop-up, and allow setting faction, color, starting budget, escalation per wave, arrival angle and spawn doctrine.
Changes: - Update to many Deepspace Ferroform ships, and added 6 new ones, thanks for Kepler! Bugfixes: - Arena enemies did not always see you. - Explosion damage on drones could trigger reputation loss.
Changes: - Added a shape filter to the part selection to help find shapes that work well together. - Added a "Find blueprint" button to the tech screen. This allows you to find all designs that use a specific part that you do not yet have unlocked.
A nice round number 100 patch with some fixes while I work on bigger things that will be revealed in time :) This patch fixes the targeting laser settings not persisting on save or jump and several AI fixes: - Target movement was not compensated in AI distance calculations.
Some quality of life and AI improvements, and bugfixes. Changes: - Added 3 alternative selectable cursors: cross, circle, dot. - The ship editor shows a warning icon on hangars when the drone design is not yet set. - Sandbox ship list filters are now remembered over sessions.
This fixes two issues in the last update: - The default UI scaling was off on high density screens. - A controller could not activate buttons in combat screen in some cases.
Another update fixing several bugs, adding two new parts and improving controller support. Changes: - Much improved controller support: duplicate mappings removed, and default mapping now works well both in editor and flight. - Can now map multiple controls to a single action.
Changes: - Added vsync toggle in settings. - The game now pauses and drops input when Steam Overlay is active. - Added configurable zoom controls. - Added configurable camera panning controls. - Drag-selection os no longer active while in paint mode.
This one took longer than expected, because I wanted to properly fix Steam Deck support. This involved creating a native Linux build , replacing Steam Input by built-in controller support (also to enable controllers outside of Steam) and several other things.
Changes: - Added a save game backup systems. On load the save game directory is zipped and backed up. Up to 5 backups are stored. You can open the backup folder via a button in the save slot screen. This is only intended for calamities, there is no built-in restore function.
Another day, another small patch. Please note: the mercenaries panel was moved to a button in the top-right , since I kept getting reports of the panel being impossible to open. Also, hangars got cheaper, to make them more cost-effective.
This patch fixes a bunch of bugs that were reported after launch. For now I'm focusing on stability and bugfixing. Changes: - The log file(s) of the previous run are now preserved, to help in debugging. Bugfixes: - Could not open mercenaries panel while control hints were open.
A small hotfix for some bug reports: - The logfiles for the previous run are now preserved. - Bugfix: over-eager stall detection caused a restart when rendering a frame took too long. - Bugfix: crash report on shutdown caused by incorrect cleanup order.
Bugfix: - Moving the ship with the controller did sometimes not work.