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Major Progression & QoL Patch
Sorry it's been so long, this patch wound up getting pretty large! But there's a lot of good stuff in it. Check it out: Volcano & Progression Changes Previously, you could unlock a new island and basically ignore the volcano on each island until the end of the game.
Patch Notes 142
New game modifiers, one-block connectors, & minimap window
Patch Notes 141
Hotbar Manager The Build Hotbar (bottom center) now has a button you can press to open up a panel that shows all 10 of your available build hotbar slots! This is where the button is: ...And it opens this panel, letting you select an active hotbar row.
Patch Notes 140
New Features Added Miner Hut - allows 'cultivation' of nearby stones & minerals. Cultivated stones & minerals regenerate at the same speed, but regenerate twice as many resources the next time their regeneration cycle completes. After that, they need to be cultivated again.
Patch Notes 139
Better hotbars & first person mode!
Patch Notes 138
Better lighting, performance improvements
Steam Deck & Controller support added!
Patch notes for version 137
Patch Notes 136
Mana Rechargers The Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards).
Patch Notes 135
Shopping balance changes, path planner improvements
Patch Notes 134
Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points) Improved terrain shading Smoothed motion of sun on sunrise and sunset More adjustments…
Patch Notes 133
Animal Grazing Previously, it was possible to cram unlimited animals in a very tiny space. I think this made animal products much less interesting, because you didn't really have to think about the space they took up. This is addressed with a new feature: animal grazing.
Patch Notes 132
Worker overview panel & shopping logic fixes