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Hello, this is the developer of ForgeTax. This update reduces stuttering when swords pile up and improves how sword collisions and duplication are handled. Performance Reduced rendering and physics overhead when there are many swords in the room.
Hello, this is the developer of ForgeTax. This update fixes a few issues with stacking and putting down swords, and improves the layout of the ghost shop.
Fixed an issue with retrying Steam achievement uploads, improved the relic interface, and reduced unnecessary achievement and shop processing.
Forge Improvements & New Content — November Update Development News
Hello, this is the developer of ForgeTax. Thank you to everyone who has played ForgeTax and shared your feedback. Today, I would like to share the forge improvements and new content I am working on, along with the development schedule.
Fixed loading saves containing many swords and losing an available rewind after pressing E following a sword breaking.
Fixed a high-value tribute progression lock; improved sword physics, movement, current-sword tickets and relic feedback; adjusted the starting free-relic pool.
Steam startup fixes, three swords after missed tribute, improved access to defensive relics, and stronger recovery and inheritance effects.
• Added three save slots (title screen → ESC → Saves). Existing progress stays in Slot 1; codex discoveries and unlocks are shared. • Improved startup handling in Steam Offline Mode. Complete initial installation and launch setup while online.
Relic & Balance Overhaul — Starting Relics, +99 Forging and Codex Improvements
Choose a starting relic, explore reworked relic effects and prices, forge up to +99, and discover improvements to the codex, controls and translations.
New Relics and the Funerary Sword — Forging & Performance Update
New reasons to return to the anvil, plus clearer item controls, unlocks, relic bonuses, dragon sequences, and performance improvements.
21-Day Contract Update — Balance, Performance & Steam Cloud
A 21-day contract, tribute balance, performance and tutorial improvements, Steam Cloud, and optional anonymous play data. Earlier hotfix changes included.