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Dear players, Thank you all for playing our game, as well as your feedback, opinions, and suggestions. Below are the details of the game update and bug fixes in version v1.0.7 We felt the combat HUD wasn't communicating combat information clearly.
Dear players, Thank you all for playing our game, as well as your feedback, opinions, and suggestions. Below are the details of the game update and bug fixes in version v1.0.6a.
Dear players, Thank you all for playing our game, as well as your feedback, opinions, and suggestions. Below are the details of the game update and bug fixes in version v1.0.6.
Dear players, Thank you all for playing our game, as well as your feedback, opinions, and suggestions. Below are the details of the game update and bug fixes in version v1.0.5. Game System Update Added " Guide " to the pause menu. You can now read tutorial pages at any time.
Dear players, Thank you all for playing our game, as well as your feedback, opinions, and suggestions. Below are the details of the game update and bug fixes in version v1.0.4a. Game Bug Fixes Fixed a bug where clicking “ Back To Menu ” on the reward screen would crash the UI.
Dear players, Thank you all for playing our game, as well as your feedback, opinions, and suggestions. Below are the details of the game update and bug fixes in version v1.0.4. Game Update and Bug Fixes Added the option " Pause on Redraw Ready ".
Dear players, Thank you all for playing our game, as well as your feedback, opinions, and suggestions. Below are the details of the game update and bug fixes in version v1.0.3. Card Balance and Bug Fixes Endurance (Blue) Crystal GreatShield - Rarity: Normal ⇒ Rare.
Dear players, Thank you all for playing our game, as well as your feedback, opinions, and suggestions. Below are the details of the game update and bug fixes in version v1.0.2.
Dear players, Thank you all for playing our game and for providing so much feedback from your experience. Below are the details of the v1.0.1 update. Card Control Method Update Default card control changed to”drag-to-play”.