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Đang được cập nhật thường xuyên· 1 bản cập nhật / bản vá trong 30 ngày qua
The following bugs have been fixed: The LiDAR scanner did not display the entity in the basement.
The following bugs have been fixed: Fixed an issue where a demon could get stuck on the roof during the Blood Moon. Fixed an issue where, with some effort, it was possible to ride an elevator with the doors open in certain locations.
The following bugs have been fixed: The monster's collider in the LIDAR section has been changed. A small localization fix
The following bugs have been fixed: Fixed certain spots where the core dropped by demons during the Blood Moon could get stuck. Fixed a bug that allowed squeezing through closed ventilation in technical areas. Fixed some holes in the textures.
The following bugs have been fixed: The achievement for completing Silk's Lair while touching no more than two webs now triggers correctly. Items can no longer be used during Silk's jumpscare. It is no longer possible to exit the elevator after pressing the button.
GAME IS RELEASED!!!
The game is released!! It was supposed to be just a small trashy horror game about demons in an office, but the more I worked on it, the more I felt like that wasn't enough. I started to work through the world more, and with new rules for the world new ideas kept coming.
Release Update
Hi! The game’s content is now 100% complete. We’re currently working on localization, final playtests, Steam integration, and polishing. However, I have to announce that we’ve decided to push the release back by one week.
Release Date
Hey! I'm finally happy to announce that development is nearing completion, and with that, I'd like to reveal the game's release date: September 22 It's honestly hard to believe I'm writing this.