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Fleet Intelligence Digest, Section 1/4: Bio Collective
Carrier-borne small craft from the next build's fighter bay expansion. Ships that grow instead of being built.
No more rubber asteroids :(
Alpha 0.6.5: Hull damage, flags, new modules, Steam Deck, and ramming speed
This update continues to add more cinematic flair with new point defense types, NPC captains using more flashy abilities, a major update to the hull damage model, and a massive engine update to improve combat performance in the more extreme combat scenarios being added in coming…
Alpha 6.0: Fancy Ships, Battlefield Structures, and J.J. Abrams
Sup, peeps! This build is about ~*cinema*~. Infinite Empire's always been a love letter to my favorite movies, shows, and books, and the major changes today are focused on making some of those moments possible in gameplay.
Fixed bug with tactical UI layout collapsing to a single column in some scenarios. Updated tactical UI Operations panel with an icon-centric design. Smoothed out the process for exiting Builder so there's less prompting. Ragequit friendly!
Alpha 5.2.0: Galactic Blades, capital defense, galaxy map
Hi, all! This is a large update and I'd honestly call it Alpha 0.6, but I'm adding content very fast and I'm worried about running out of numbers before finishing early access. So...well, the version numbers are all made up anyway, right?
Weapons - The Ancient line carries two tracking weapons. The Ancient Seeker is a mid-tier missile, and the Ancient Dissolution Torpedo is a high-tier heavy warhead. - Both travel slowly as plasma globes and carry enough structure to cross point-defense fire.
Alpha 5.1.0: Builder QoL, Power Control Hotkeys, Stuffs
Builder got some things built. Shapes can slope into a ridge or swell into a dome. It's kinda janky sometimes other than the default plate so I will continue to iterate.
Alpha 5.0.0: Tactical HUD, power distribution, and captain relationships
A big one! Prettier, fancier, and your minions are a lot more useful
Less Squinting, More, uhhh, Shooting?
Control hints, weapon arcs, tactical information clarity, and player captain reinforcements. And other stuff.
Alpha 4.6.0: Lights, tooltips, and more brutal fights
You can mount up to four real lights on a ship, with full color blending, and the local star isn’t always fixed at high noon anymore so you get soft light fights and harsh angled shadows on others.
Alpha 4.5: The Pit
Arena Pit, faction hulls, encounter power rebalance, galaxy map performance tuning
This patches an issue where multi-wave combat would sometimes fail to complete and declare you the victor when the last enemy was crushed by your terrifying brutality.
INFINITE EMPIRE: Steam Workshop! (and other stuff)
Steam Workshop, Auto-Framing Camera, and Reinforcement Waves Share your ships on the Workshop. The camera frames your fight for you. Enemy reinforcement director adds variety to tactical battles, and the Sol tutorial runs through to a living galaxy.
Alpha 0.4 RELEASED!
190 updates: Shields as Modules, Fleet Regen, Fire-Rate Rebalance