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Đang được cập nhật thường xuyên· 1 bản cập nhật / bản vá trong 30 ngày qua
I fixed some bugs for the new City V2 - fixed the ocean - fixed KB freezing when doing slow mo dive out of an exploding car - police will die from car explosions when they are leaving their car - pedestrians can't punch KB when he's in the car - respawns should be more
I'm laying out the ground work for Campaign V2, so the enemies in the city needed more optimization. Also: - fixed wall colliders in the sci fi base - fixed enemies walking through walls in Missions 2-4 - fixed items spawning in the wrong area for Mission 1 - darker shadows
This is a quick hotfix to fix the player collisions on the multiplayer maps. previous update v0072b: - greatly reduced texture memory usage by deleting a lot of unneeded textures. this should reduce lag.
- greatly reduced texture memory usage by deleting a lot of unneeded textures. this should reduce lag. - added a lot more pedestrians in the city - added car traffic around the island and city. Not complete yet though.
- added volumetric sky for better graphics - jetski collides with ocean waves better now
The Party: - fixed giant hole in the wall - enemies in the party are more alert now - fixed speakers floating outside of the building - some optimizations Tutorial: - picking up the rifle in 1st person mode will complete the tutorial step correctly - fire effect turns off