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PATCHNOTES SUMMARY: ROOF RACK · A new roof rack for every car: 200 liters of extra storage on the roof. A heavy load makes the car lean more in corners. CO-OP: NO MORE INVISIBLE WALL — Players can now drive far apart. Too far from the host you get a notice instead of a wall.
Car mods are here: build your own car in the in-game Mod Kit, share it on the Steam Workshop and drive mods from others, also in co-op. Plus safer saves and fixes.
Gearboxes as their own part, two cars per player in drift, turbo kits as one piece, new exhaust smoke and drift pays 10x.
Cruise control with an autopilot version, real turbo sounds, a digital speedometer, faster loading and better drift servers.
PATCHNOTES SUMMARY: TOWN WORKSHOPS · Every town from 1 to 7 has a workshop with two lifts you can buy or rent. TRASH CONTAINER — A 4,000 l dumpster at your base. Throw anything in, empty it with one button.
PATCHNOTES SUMMARY: FUN MODE & HARDCORE MODE · Two modes, fully separate saves, new main menu. FUN MODE — Every town 30 km apart, all phone booths open, teleport from the right-click menu, $100M start money, sprint turbo (double tap SHIFT or L3).
PATCHNOTES SUMMARY: Community is talking - and we are listening! Some of you guys got some hard time getting going along the road. Now 22h after release with no sleep for 36 hours, here I made a little Book for you with the most important things you got to know.
Emergency reset for dead engines, blackjack in LUCKY STIFF, a pawn shop in IDLEWOOD, adrenaline against fatigue and a bunch of fixes.
TOKWO DRIFT, three new cars, CHOMPY'S drive-thru and 12 languages
PATCHNOTES SUMMARY: A VILLAGE AT YOUR BASE. A whole street of shops right next to your base · every kind of town shop, even a gun store. They start boarded up: buy each one at its FOR SALE sign. Add a fuel island, an ATM and a car registration. NEW CAR: Carfas Mike.
PATCHNOTES SUMMARY: NEW TOWN: TOKWO. At km 350 a neon city waits · a huge scramble crossing, an elevated train and signs that never go dark. SHADY JAVE. TOKWO's back-alley dealer sells the Stage-2 ECU stick — it no longer turns up in loot. SAFER SAVES.
Launch Control now can be set up over the ECU Tool, Grandpa is now finally ready to be visited, 3 new Towns with new buildings, new Camera mode, no more Top-Down!
PATCHNOTES SUMMARY: THE BIG CAR OVERHAUL. Every car is now built from real assemblies that wear out from how you drive them, with a dashboard that reads real fault codes. SEE YOUR ENGINE.
PATCHNOTES SUMMARY: DRIFT MODE · 20-player multiplayer servers. Host your own drift server or join one from the server list. Drift scoring from angle, speed and streaks pays real prize money, banked to your profile when you leave. No death, no fatigue — just driving.
PATCHNOTES SUMMARY: You can now save by sleeping in your car · and every save finally stores the world as it is after you wake up, not before The ECU flash tool is in: find a tuning stick out in the world, plug the tool into your car and flash it — rev limiter and more, with a
PATCHNOTES SUMMARY: The camera got a full pass · every movement is smooth now, and it no longer looks at you through walls and ceilings A new third camera for driving: it hangs behind the car like it is on a tow rope, so it follows where the car actually moves, not where it
A tutorial with three voiced chapters, a grandad who calls you from a thousand kilometres away, three difficulty levels, a second zombie, and a maintenance tab in the OBD tester.
PATCHNOTES SUMMARY: Zombies rebuilt from the ground up · real animation, ragdolls and three different looks Co-op fixed: four players can finally play together Rebuilt video menu, with texture quality and a free frame rate limit Lower video memory use on every machine Starter