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Fixed an issue that could cause Shadow enemies to become stuck during combat.
Fixed an incorrect collectible marker on the map. Fixed terrain issues that could cause the character to get stuck. Fixed an issue where a crash during the cutscene after the Wayward Wanderer battle in Paradise could cause players to miss an item.
The Full Collection Map Feature Is Now Live!
Hey everyone, thank you so much for all your support! Today, we’ve finally added the Full Collection Map feature that many of you have been asking for. Thanks for waiting!
Version 1.016 Update Notes
Bug Fixes & Optimizations: The key binding for opening the menu can no longer be changed, and ESC can no longer be assigned to other functions, preventing incorrect key bindings from making the menu inaccessible Improved the Enid boss battle experience by fixing some hit…
V1.015 Update: Enhanced Combat Skill Effects
Bug Fixes & Optimizations Adjusted the hit detection of some of Enid’s attacks to better match their intended behavior. Updated enemy AI to prevent incorrect disengagement from causing progression to become stuck.
See You in Cologne! Lunarium is Coming to gamescom 2026 ✨
It’s been a while since we last got to meet you all in person✨ Next week, Lunarium is heading to gamescom 2026! If you’re coming to Cologne, come visit us at Indie Castle A03! You can play Lunarium and grab some free goodies 🎁 Exhibition Dates: Aug. 26–30 Booth: Hall 10.
Bug Fixes & Optimizations Fixed a configuration issue that caused some attacks during the Enid boss battle to be unable to be properly parried Optimized dialogue portrait loading to prevent stuttering before and during conversations Optimized the startup behavior of the
Bug Fixes & Improvements Updated Little Crow’s commemorative reward progress tracking logic to prevent cases where rewards may not be granted correctly. Players who have already missed rewards can talk to Little Crow again to receive the missing items.
Bug Fixes & Optimizations Made the Perfect Guard and Perfect Dodge windows more forgiving in Story Mode. When Ave performs a non-perfect Parry, the timing window for the next Parry will open earlier, making it easier to respond to consecutive attacks.
Bug Fixes & Optimizations Added a new animation where Lune is also restrained when Ave is hit by Enid's grab attack. Adjusted Enid's lock-on points to prevent attacks from missing. Adjusted the presentation of the environment and background music during battles in Dreampath.
Bug Fixes & Optimizations Optimized the release experience of Lumina Pursuit. It can now be freely activated within a short period after shooting, preventing it from failing to activate when the shooting animation is interrupted.
Boss Improvements Fixed an issue where some bosses could repeatedly use the same attack too frequently. Adjusted the stats of some late-game bosses to better match the intended experience. Improved the overall combat experience of the Lighthouse Guardian boss battle.
Important Update We've improved the feel of the protagonist's movement and dodge controls, while slightly increasing the protagonist's base movement speed.
Important Fixes Fixed a progression blocker that could occur during the opening shooting tutorial called out by Lune. Bug Fixes and Improvements Fixed frame drops caused by the skill effects of the Corrupted Fenrir boss.
Important Fixes Fixed an issue where the following events could be missed or fail to trigger: The ore reward event in the Hunter quest The Starwish Cloak event The Memento event After updating the game, players who previously missed these events will automatically receive the