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Cập nhật gần nhất 29 thg 9, 2026
Fixes You can create Yellow Slime Plagueburst now works correctly As a temporal fix, Refraction won't trigger on monsters that already have Refraction (this caused an infinite loop) Starting a new game and then loading a game no longer blocks the user from saving the game.
Fixes Forgotten Kingdom Door should work properly. Abies Island Door should work properly. Fixed some collisions.
Fixes Fixed the arcane eyes in Elemental Grove Monsters should no longer spawn on top of the player Ending a battle at the same time your monster died to poison no longer freezes the game Runes can no longer be used in dungeons Draconid Commander portrait now shows correctly
ROADMAP
We are excited to share the Monster Alchemy Roadmap ! To give you a clear look at what’s coming, we’ve broken our development plans into four phases. We're aiming for roughly three months per phase, though exact timing may shift as development progresses.
-Combo Master Achievement now works correctly -Queued effects after ending a battle (Status, healing etc...) should trigger faster.
Monster Alchemy is Out Now in Early Access!
The day is finally here! Monster Alchemy is officially live in Early Access on Steam! If you told us a year ago that our game would reach 25,000 wishlists, we wouldn't have believed it.
We're updating the demo with some fixes and some QOL features. New feature: Press any key to skip the summoning animation.
Demo Updated: 100% Save Carry-Over & New Area Available!
We’ve just pushed a major update to the Monster Alchemy Steam demo! Your Progress Will Carry Over to the Main Game Starting with this build, 100% of your demo progress will carry over directly into the Early Access release on September 10th.
ONE MONTH TO GO!
That’s it. We’re officially one month away from Early Access.