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Hey everyone! Here we are with a small update with some important fixes for crashes and softlocks. At the same time, we are paving the way for new Statuses and the implementation of the new Items designed by you in our contest .
Hey everyone! Small hotfix update this time. Let’s see what’s new in v0.6.1.4: - Resized the Stuck UI icon - Stuck status is now removed upon death (characters would stay frozen in place) - Fixed a crash when eating in the Tavern with another Cursed character in the party
Hey everyone! In this update we tackled some game-breaking issues and added some new features. You can now check all the modifiers applied to your character from the character sheet, and you can also switch to the next character from there.
Hey Everyone! Here we are with the usual number of fixes and improvements, let's see what's changed in v0.6.1.2: - Fixed a number of crashes happening when equipping relics and then using other chars in the party to sell/drop relics and other items, corrupting save files - Fixed
Hey Everyone! Let's see what's new in v0.6.1.1: - Graven-Tosk turrets now have less health and more armor - Fixed a bug when selling equipped relics - Fixed some typos - Shortened the cutscene when returning to Galgenbeck from the City Gates - Fixed dodge triggering slow-mo even
Hey everyone! This minor update fixes a sneaky, long-standing crash that was happening on some machines. We also added the Quiver , as many of you suggested, so you can carry more arrows in a single item.
Hey Everyone! This time we have a number of fixes and adjustments, full details below: - Now Weapon and Item effects are written using the D-Style - Fixed Floating Shroud becoming stuck when being hit by Stones - Dying mobs won't be hit by throwables - Green Potion has become
Hey everyone! So as the title says, we're back to work. We actually started working again last week, so here we are with a small batch of fixes and improvements. Hope you all had a great time, so you can start suffering again in this game.