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Đang được cập nhật thường xuyên· 9 bản cập nhật / bản vá trong 30 ngày qua
1. Redesigned the shipyard interface for PC, adding category filters, sorting, detailed information and construction status displays for ship and weapon blueprints. 2.
1.An emergency hotfix to fix layout issues in the trading interface. 2.A minor fix for the Granary Guard mission: if the mission fails, switching maps will resolve the issue.
1. Redesigned ground and fleet trading interfaces with dedicated cards for items, characters and ships. Added grid and list view switching, with list view as the default. 2. Added the Attack-Move command.
1. Added account-based cloud blueprint management. Upload local blueprints, browse, download and delete them, and preview both their material lists and building layouts. 2. Redesigned the in-game manual with topic categories, search, illustrated guides and zoomable images.
1. Starting supplies are now limited to 300 slots each for the base and fleet. Building packages and equipment occupy one slot per item; other supplies follow their stack limits. Exceeding the limit prompts you to adjust your selection without discarding it. 2.
1. Continued improving English text and layouts across game setup, building, animal, trading station and reward screens. 2. Added missing translations and fixed default character, star system and planet names failing to update after changing languages in older saves. 3.
1. Restored wandering trader events and improved regular and rare caravan generation, member equipment and randomized appearances. 2. Megastructure auto-transport now supports player bases and reachable core space stations. Fixed duplicate departure locations. 3.
1.Replaced radial controls for plants, items, ores and environmental objects with a left-side details panel and horizontal toolbar. Improved building and zone layouts. 2.Added drag-to-reorder controls for fuel priorities and production, repair and upgrade queues.
1. Fixed an issue that could cause warp jumps to fail. 2. Added NPC repair logic that activates after one in-game hour has passed since entering the game. 3. Added the ability to save, load, and delete custom difficulty presets, with bulk adjustments available by category. 4.