
Bản vá, cập nhật và thông báo chính thức của nhà phát triển.
Đang được cập nhật thường xuyên· 11 bản cập nhật / bản vá trong 30 ngày qua
We have added the first iteration of cat footstep sounds for 90% of the game world/interiors
Fixes the camera's passage beneath the terrain Fixes timings on Mr. Radio and other exterior events. Brings back the cat's "crunch" in physiology upon landing from a jump or fall. Fixes the exclusion of too much foliage around the cat
Sorry for missing that. We will be adding cat waking sounds for the exterior on Monday, as well as adding a proper "land" animation to cat jumps.
Tonight's patch is mostly Mushroo: - Added Mushroo spore drop audio - Slowed down spore drop - Refined spore drop area. - Adjusted Mushroos to ensure they do not overlap, while following cats. - Made it so that Mushroo spawning rings' expansion is more organic.
- Made Ronan easier to interact with. - Added animations/abilities to the cats movements. - Made it so that clowder members will not overlap. - Clowders including Ronan should now be able to enter interiors.
- Added cat dreams - Made it so that the cats have different body types. - Fixed conversation Icons - Fixed f3/f5 audio issue - Fixed it so that the Zack in the bus window is the new zack, and he head rotates to follow the player - Fixed it so that clowder cats do not follow a
- Fixed market dumbwaiter - Fixed audio issues in the harbormaster's house - Fixed magazine positioning - Fixed missing textures in library - Tweaked controller.
This was severely limiting gameplay, and we were unaware it had happened. Better late than never
- Apparently, a lot of the unlockable cats were accidentally disabled - this is now fixed. You can now unlock all nine cats - We have integrated the proper "Mushroo" system that was developed in PI's early days. WILL HAVE MAC/LINUX VERSIONS UP TOMORROW AM EST.
VICTORY OVER LAGS
We registered ZERO LAGS in the most recent builds
PC build was not launching. Fixed it.
- Adjusted texture render sizes to improve exterior speeds/reduce lags - Changed magazine meshes to look less like books, when open/closed. Next update within 48-72 hours. NOTE: We are Aware of the problem with cats in the dumwaiter - it will be fixed in the next update!
Implemented 11 fixes for performance issues. Lags/loading should be improved. Next patch within 72 hours.
- Fixed gap in Nick's closet. - Added fix to initial mission, which apparently had issues. - The cat named "Girl" is now in the proper place.
- Fixed Problem with Calineigh mission artifacts appearing after her intro mission ends. - Restored "ZZZ" labels to cat beds - Standardized Answering Machines across the game - Moved Answering machine in Namastay, to avoid overlap with music - Adjusted ocean & foliage shaders
Today's patch: 1 - fixed issue with persistent artifacts of the intro mission 2 - fixed all climbable ivies. Tomorrow's patch: 1 - fixed beds. 2 - fixing more causes of lags 3 - final details on the "Namastay" interior
- Fixed problem with "Main Menu" button not working in pause menu. - Added "back" button to keyboard control customization screen. - Fixed Ivy variant that was unclimbable. - Added a few dozen adjustments/fixes.
- Improved golf cart interaction backend - Added "Ronan Portals" - Added 15th and final interior required for the first act - Added proper musical details to Namastay Interior - Added detail to the Prynne memorial. Next patch will require 3-4 days.
- Brought back the tail IK chains. - Fixed flowers sprouting in roads. - Added a message upon unlocking, that describes the cat's "abilities." - Fixed "Caliheigh/Calineigh" indiscrepancies. - Brought back spiders. - Repaired cutscene video player.
We just tested the PC version on Ultra Quality, lagging is reduced by 90% overall! PEACE ISLAND HAS NEVER RUN AS SMOOTHLY, AS IT DOES NOW. Believe it or not- the cause of the lags was not the complexity of the downtown sectors (although these do need to be optimized.
- Made sure cat heads do not go into solid objects. - Made the cat heads rotate to follow the camera. - Added an IK chain to the tail that makes the movement appear much more natural. - Removed the duplicate "ZZZs" over a few more beds (hopefully, all.
- Persistent highlighted objects no longer there in Police station and market. - Fixed cat driving positions (mostly). - Repaired missing materials on props at the Feast of Voices. - Fixed house markers for all cats. - Removed SuesSea running about.
I wish I could go into full detail as to what has been fixed/added- but that will have to wait until tomorrow - I have been unfortunately combatting a stomach bug for two days that has limited my ability to work.
- Lighting/performance improvements - Change controls screen is far more legible - Gary costumes integrated Sorry for the delay- next update within 48 hours.
- When you unlock a cat, you will also see their home base on the map. - School and market performance should be MARKEDLY improved. Next patch in 36-48 hours.
Thanks so much for your patience!
Mac/Linux patches coming soon. We again sincerely apologize for this oversight - thank you for your patience, support and confidence!
- Added pics to the intro loading screen - Finished with the harbormaster's house - but his radio is still not working. Will have a better, more substantial update in 36-48 hours.
Sorry for that getting past us!
- Fixed problem with cats spawning in the exterior upon starting new game - Brought back the combination safes - Fixed issue with Suesea quest trigger not disappearing, when player skips intro.
- Added Telescope Interface - Extended "X to skip intro mission" function - Further refined Memory Map UI/UX
- Fixed problem with clowders not forming after intro mission finished. - Refined cat fur grooming - Added "wet fur" effect when it rains - Added "Storm" weather - Fixed issue with the first weather preset always being Rain. Next patch/update within 36-48 hours.
First iteration of fur shader restored.
Okay- we finally got a new raft of bug reports in, and we did what we could to address the most important ones: 1 - We integrated the latest Vegetation Spawning system. 2 - We again temporarily removed collectable trash items.
- Further improved camera movement while driving golf carts. - Implemented code that should reduce lags - Brought in new Vegetation spawn system
- Fixed numerous issues with golf cart/camera movement - 1 more book - Fixed all book/magazine pages that were "shiny" and were difficult to read.