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Sector 4 - Phase 2
It's been a while since the last major content update. In fact, that was all the way back before multiplayer and close-combat builds were introduced! Today, I'm pleased to finally bring you Sector 4 – Phase 2 , the next chapter in the Star Vortex story.
Running On Empty (v0.8.3)
That's me back from holiday, hence the slight delay. Once the multiplayer madness had settled down, I took five days off to visit family.
Critical Mass (v0.8.2)
Knocking a few more things off my request list with this update before I dive back into the Sector 4 - Phase 2 content I have planned. Adaptive Shield This is something I saw in a game trailer and thought would be cool. Shields now have a new legendary variant.
Filtered Noise (v0.8.1)
In the push to finish multiplayer, I've been putting off some quality-of-life requests that needed more work on the user interface.
Multiplayer (v0.8.0)
I've never put as much testing and work into a single update as I have this one. The last couple of weeks really did feel like the quiet before the storm, but the storm is finally here. Star Vortex now has full online multiplayer support .
Recalibration (v0.7.95)
Testing of the new multiplayer mode continues behind the scenes. While that's going on, I've been checking off a load more QoL requests that were on my list. A lot of these came from the Steam Community, but I read everything, wherever you may post it...