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Đang được cập nhật thường xuyên· 7 bản cập nhật / bản vá trong 30 ngày qua
- second attempt at forcing game to run on dedicated GPU
- the following achievements are not required for 100%ing on Steam anymore. They can still be gotten ingame though and anyone who already had them on Steam will still have them: - all Byting Games medals (including bonus levels) - tower without deaths - A1 cable car - better
- added two content creator skins - improved colors on some creator skins - improved version number
- fixed bug introduced through previous version: being able to spring jump on flat surfaces in some cases
- improved achievement screen - added speed line feedback for spring jumps (speed tech) - fixed getting kickflip twice during the same tick - fixed spring jump not getting the initial slow down in rare cases - fixed gaining endless speed in corner - fixed lag spike on first
daily challenge update only 1 try per day timer does not rewind excluded freeroam levels from the daily challenge option to change checkpoint and other colors (options > accessibility) made obsidian and diamond times easier on lvl E10 added lightbulb/shortcut recognition to some
- fixed kickflip sometimes not working at the top of quarterpipes (lvl Tower f.ex.) - disable VSync on Steam Deck per default. Can be changed.
- hid custom levels button since it's not ready yet (:
- a new Any% speedrun mode that replaces the ABCD challenge - added LiveSplit integration for
- fixed storing too much speed in a checkpoint if you collect it while beginning a grind in some cases. Found on lvl D11.
- improved consistency when spawning while crouch is held - reverted the following change from v1.0.0.43, since it broke other stuff: "made kickflips when diving straight down onto quarterpipes more consistent"
- fixed grind boost bug found in lvl B3 Rope (records using it will be removed soon) - fixed more mid-air crouch spawn inconsistencies
- fixed a physics bug introduced through the previous version
physics changes (not affecting any existing records): - gave crouching at tick 0 at least the same advantage as jump+crouching at tick 0 (this removes the tick-perfect input requirement for a top run on lvl A3 and others, since simply crouching on spawn is enough now) - you can
- fixed some players getting the "All Achievements" achievement 1 too early
- fixed glitching through cards in lvl Cards
- made rail boosts more distinctive visually (testing this) - fixed board displayed too dark sometimes - made some VHS tapes less frustrating - improved guidance and fixed some stuff in levels - swapped level C1 with C2 - fixed level buttons having wrong color - fixed next level
- "Literal Exit" achievement can now be gotten in lvl Tower as well - fixed "Grind Legend" achievement being unintendedly hard, by adding a booster - fixed mirror mode on disabled MSAA - fixed getting glued to grind rail in lvl Parklaps - fixed grind jump being shorter if you
- removed tournament button
Balanced medal times. Some are harder, some are easier now.
fixed game not launching on Thai systems fixed not getting slowed when bunny hopping over legos. There were still some cases where it was possible.
- preparations for the tournament today (
- fixed lvl D2 Gorge not being beatable
- fixed flat surface counting as a ramp landing and therefore giving you a boost (lvl Cake) - fixed not getting slowed on lego jump and on rail collision (lvl Cake and Rope) - fixed double jump on uphill in lvl Bed - removed a shortcut in lvl 180 and Gorge - fixed Ctrl+C and
- updated the tournament screen, since the competition starts tomorrow
- fixed timer in challenge mode
- fixed crash on Nvidia systems with amdocl64 binaries in dll load path
- added a launch tournament button in the room selection screen. Click it to check how to qualify for our upcoming tournament this weekend. - fixed challenge speedruns not getting synchronized, if you play offline.
- fixed records not getting uploaded for the tower level. Restart your game and it'll upload your previuosly achieved record.
- fixed 2 crashes
- fixed audio on linux
- fixed a crash - fixed missing collision - fixed forgetting which level was selected when watching replays - balanced a medal time
- fixed missing kill trigger in level Rope
control preset for playing with one hand only / only mouse fixed getting a double jump twice on a ramp fixed launching player straight up on certain quarterpipe double jumps
fixed a crash when collecting a VHS tape in certain conditions
performance improved lag spikes less likely more precise graphics quality % detection/calibration controller improvements rumble gyro improvements and support for more controllers better binds more binds "restart level" and "restart from checkpoint" are same keybind for
fixed multiple "double jumps" on one ramp (2nd try) hid "Blind" achievement higher priority for speed line visual effects when setting graphics quality
From now on we'll share patchnotes here on Steam, as well as on Discord. previous level keybind (Y) fixed a physics crash fixed multiple double jumps on one ramp fixed board visually glitching right when exiting a checkpoint fixed opening pause menue at goal collision fixed