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Implemented: * A STORY MESSAGES setting in Settings > TUTORIAL. Turned off, the lab's tutorial messages no longer open or pause the dish, and their tasks show only in OBJECTIVES * Amoebas swimming at full top speed while carrying engulfed prey.
Another new map, this one has protovirin which makes cells produce viral particles while alive and virin which produces viral particles on death. Its also cold and acidic. I'm still just experimenting with maps while working on other aspects of the game. Changelog: v0.4.
New Map VZ2-261020 has virin and zymogen-II and is hotter than normal. Testing out some 4 direction symmetry. v0.4.9-46: Reworked: * The IDENTIFY STRAIN card draws the M, E, ENTER and ESC keys in its footer as key glyphs instead of words Fixed: * The right-hand HUD docks
Fixed: * Splicer gene values drawing over their bars, and the NAME YOUR STRAIN placeholder wrapping onto several lines. Values now sit beside their bar, and the name stays on one line * Lab STORAGE dose counts overprinting long compound names in a different text size, and CLEAR
My apologies, the last patch shipped with a premature change that broke the splicer screen. This was not meant to be included with the hotfix and has been reverted. v0.4.9-38: Fixed: * The bug report button staying on screen when Ctrl+F1 hid the HUD.
Hey everyone! I am going to be releasing a series of new maps to experiment with different designs and compounds. This weeks map, Z3sM1-261019, is cold, leans alkaline and has a highly acidic version of Zymogen-III Symbiotic which modifies digestive enzymes to have the symbiotic
v0.4.8-27: Implemented: * A BUG REPORT button in the bottom-right corner of the menu screens, above the version number * A BACK button on the opponent browser and the creative cell picker, moved clear of the HUD's bottom-left readout * FILTER in the splicer steps through the
v0.4.8-4: Implemented: * A MONITOR setting under GRAPHICS moves the game to another display when more than one is connected * BUG REPORT remembers whether you include logs and diagnostics * Absorption pseudopods reach for a nearby crystal other than Trophin, hold on to it and
v0.4.8-2: Reworked: * Act 5's rival lab now holds its zone, takes neighbouring zones and harvests crystals (Early Access only) * Archaea give off the same heat as other cells instead of three times as much Fixed: * Act 5's rival archaea sitting still while their heat starved the
v0.4.7-13: Implemented: * ARENA LAB: SAVE a trained lab onto the MODELS shelf, and it takes a rival seat in your Bionet runs (Early Access only) * Custom trained LAB colors (Early Access only) v0.4.
v0.4.7-10: Reworked: * More of the game is translated in all 28 languages Fixed: * Arena Lab episode limit bar flashing when changed, and showing a hexagon when clicked (Early Access only) v0.4.
v0.4.7-8: Implemented: * An episode limit on the Arena Lab page, from 1 minute up to 480 minutes, or OFF to let a match run until one side wins (Early Access only) * The procedural dish as its own choice on the Arena Lab map row (Early Access only) Reworked: * Arena Lab matches
v0.4.6a-38: Reworked: * Strain value: ordinary strains are worth hundreds, strong ones thousands, and extremophiles millions; the cryobank price and the sell ask use the appraisal INSPECT shows Fixed: * INSPECT showing 1,000,000 as the value of an ordinary cell * The bottom bar
Tutorial tweaks, bug fixes, new dish previews and more
* Fixed crystals vanishing when you leave a dish and come back, and older saves get their map crystals back * Fixed the Discord icon on the title screen staying enlarged after leaving a menu * Fixed a long map name hiding the buttons in the map picker * Fixed the map editor
v0.4.6a-18: * The game uses less GPU, most of all while paused v0.4.6a-19: * The Bionet zone card and the main menu caption now follow the UI color scheme
v0.4.6a-16: * Fixed map names disappearing from map selection after you leave the map editor * Status icons now sit just outside the cell membrane instead of a fixed distance from the cell centre * The Settings scrollbar is easier to see v0.4.
* Fixed the tutorial teaching Trophin division twice * The tutorial's "these are your cells" page now opens the window onto your cells * The inspector now opens at the tutorial step that needs it * The germinal zone step no longer pauses the game * The final story card now
* Fixed right-click orders not working while a tutorial card is open * Fixed your caustic cilia cells killing your own plasmodium's branches * The tutorial's crystal circle now goes away once that compound has been taught * The tutorial camera now holds on the collector, and
Tutorial fixes, crash fixes and balance tweaks
Intel crash fixes, quality improvements, bug fixes
* The Bionet voice is quieter * More of the game is translated in all 28 languages * Fixed your starting cells swimming away from each other at the start of a dish, so the tutorial's cells stay in view * Fixed the tutorial locking your controls, such as dosing, while the BIONET
* SPLICE now selects the specimen it makes instead of clearing the preview * Fixed TEST STRAIN, STORE and DESTROY acting on the wrong specimen when the base was selected from the LOADOUT * Fixed a spliced specimen showing the wrong picture * Fixed ABANDON DISH in a TEST STRAIN
* Fixed a long wait the first time a dish loads * Fixed BioExchange drawing behind the dish's chemical labels and the icons above cells * Fixed the win, wipe and welcome pages of the tutorial showing raw codes such as {hi:cells} * Fixed a lab made with NEW LAB starting in the
I have gotten a few crash reports from systems with outdated drivers. Please try updating your system drivers if you are experiencing crashes at launch. On Linux ensure that Steam launches the native Linux build. Proton is not supported! v0.4.
* Fixed a move order sending cells to the far side of the map when the ordered cells divide * Fixed a large move order hanging the game * Fixed the BIONET floor flickering when the camera rotates, and its wells are now shallower * The Splicer VAL column is now headed DRIFT * The
Hotfixes and translations
* Saving a cell to the Biobank from the dish now keeps the name you type * Cells moving in a group or freshly divided no longer die from pressure just by touching each other * Fixed cells pulsing ready to divide but stuck at 0% readiness until the game was paused
* Updated act 1 & act 2 of the tutorial with player feedback to improve clarity and pacing * Splicer surface moved to its own screen and reformatted. Extract allows for removing single genes without destroying specimens * Mutagenic compounds now produce more distinct mutations.
Gene fragment extraction and antibody changes
Contaminants return!
Bug fixes and balance tweaks
v0.4.5a: * Fixed various tutorial hard locks. - Some locking bugs may still occur. When encountering a game locking bug during the tutorial, you may skip it. - The tutorial is being worked on and will be replaced. Added a notice in-game.
v0.4.4a: * Added skip button to tutorial section * Fixed various tutorial hard-lock bugs * UI layout bug fixes * UI navigation improvements v0.4.
* Mutations reworks: - Background mutation rate is lowered - Increased magnitude and prominence of rare, large single gene mutation "divergence events" - Divergence events are named * Cryobank strain cap can be increased via biomark unlocks, converted to list instead of