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0.5.5 Patch Notes
* Swift movers are now slightly faster than before * Bloodroses now have an arc range so that they can better cover corners * Doubled all bloodflies hp * Snatchers and drones are now resistant against energy attacks * Added a temporary slow HP regeneration to all Swarm units.
0.5.4 Patch Notes
* Item and building tooltips now show related genetic code improvements, like extra damage or speed increases. * Added more info to various entity tooltips.
0.5.3 Patch Notes
* Workers have extra info in their tooltip. Tooltip will now show the status of the worker (Idle, Working, Charging etc), as well as which station and bay it may be assigned to.
0.5.2 Patch Notes - Combat balances
0.5.2 patch notes: * Fixed the Swarm sometimes attacking itself. * Resource clusters on the map now show total amount of resources.
* Assembly loading is now supported for mods. This means you can write your own code. Check the modding channel on Discord for steps to do so. * Fixed issue where blobbers wouldn't shoot at enemies when they're offscreen.
0.5.0 Patch Notes - Tutorial rework
0.5.0 Patch Notes: * Completely reworked the tutorial. Tutorial is now divided into 4 levels, each explaining one or two core mechanics of the game. EXISTING TUTORIAL SAVES WILL NO LONGER WORK. More info below the patch notes.
* Fixed an issue where modules could result in weird behavior when replaced with other modules directly. * Fixed an issue where with enough random clicking you were able to mess up module stacks where they would eventually end up stacking as 1 instead of 5.
* Fixed crash that happens when researching a genetic code in the main game then quit and try to do tutorial * Trail buffers now retain references to movers. They now have a max capacity of 100.
Swarmdustry IS OUT NOW!
The Hive is ready to spread... Will you help it reclaim what it has lost? The wait is finally over! Swarmdustry is now out in Early Access! Thank you everyone for showing interest and supporting this solo project that I started over 2 years ago.
* Popup now appears when switching languages telling the player in the selected language that the game needs to be restarted for changes to take effect. * Genetic tree is now zoomable. * Pressing Q or selecting an item from quickbar now exits tab mode.