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The Rift of Magic is Now Open!
Mages have joined the battle 🧙♂️
1.10.19 Gear Rework, New Formation, and New Consumables
I wanted to do a gear rework now so that I can collect feedback before the spells and mages update. Been playing a lot of other indie games lately (9kings, balatro, sts2, combolands) and trying to understand what made gear in those games more interesting than Tabletop Tavern.
The Rift of Magic Opens October 27
Magic arrives in Tabletop Tavern's first major content update!
Update 1.10.14 - Enemy AI Buff, UI Polish
Hotfix 1.10.14.3 is live Fixed issue with the new enemy logic breaking garrison fights Fixed issue with enemy units being unstoppable when charging through your lines Enemy AI Rewrite The enemy AI was pretty mid so I ripped out most of the old logic and rewrote it to behave more…
Update 1.10.8 - More Unique Units, Bug Fixes, Steam Deck Improvements
Added new Campaign Traits, Fixed achievements not unlocking, and some other stuff
1.10.5 Towns Overhauled, Balance Update, Follow Units Camera, Memory Improvement
Towns TLDR Sacking towns is sub primal, so I made it much more rewarding Sacking a town pays more. Bounty: Village 4-6 to 8-12 gold, Castle 9-11 to 16-20, City 14-16 to 26-30. The bonus for each act after the first: 5 to 10 gold.
Update 1.10.1 Drakosaur Balancing, Charges Rework, Difficulty Changes Feedback
New features Right-click on map nodes to mark your path. Color can be picked from free cam mode (Tab). New Detailed stats at the end of battle showcasing damage breakdown for different units. Fateshine Elixir can now reroll your trait choices when a squad reaches Prestige III.
Update 1.9.27 - Colorblind Support, Difficulty Level Rework, and more QoL
ACCESSIBILITY • New Colorblind Mode in Settings > Game: your army and good results show in blue, enemies and bad results in orange. • In Colorblind Mode, enemy health bars and minimap dots get a diamond marker.
Update 1.9.25 - Performance improvement, Units with weight, and UI Refresh
Hey All, now that I have the luxury of working on the game full time (thanks to you) I've been able to fix a bunch of things that have been bothering me for weeks but I haven't had the time until now to look into.
Update 1.9.20 - Locked Formations, Performance & Visual Improvements
Locked formations, faster battles, and a battlefield you can read at a glance.
Update 1.9.15 - Bug Fixes, and btw I quit my day job for Tabletop Tavern
A fix-heavy update built from your bug reports over the last week. Thank you to everyone who sent one in from the game. Also quit my job this week
v 1.9.9 QoL Updates, Mages sneak peak
Collections page can now be viewed at anytime! Reduced game size and improved performance
v1.8.29 QoL Improvements, Artillery Cooldowns, & Bug Fixes
New options in settings to default units to Cease Fire or Fire At Will, Artillery Cooldowns, & Bug Fixes
v 1.8.25 Hybrid Units Rebalance
Back from vacation and back on the grind! First rework needed was to hybrid units who were being unruly in autoresolve!
v 1.8.1 Bug fixes, Spell Update Preview, and I’m taking a Vacation!
The current plan for the spell casting update is to allow the player to select 4 spells to take with you during the campaign.