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General Fixed: Some skills did not track removed effects in the mission completion panel. Fixed: The distribution of equipment categories in the arsenal has been adjusted; weapons will now appear more frequently.
General Fixed: The ending cutscene would not play after the final dialogue sequence on the ship. Combat Fixed: The “Locked-on Target” passive ability was not working. Fixed: The unit’s camouflage visual effect would sometimes reset, while the status effect remained.
General Reworked ambient sounds on most levels of the ARES ship. Combat Fix: Reinforcements would finish their running animation before reaching their designated positions. Fix: Battle acceleration in “Manual” mode would, in some cases, leave the sound sped up.
General Experience gained from the “Crystalloid” faction has been increased by 30%. Experience gained from the “Blood Crater creatures” faction has been increased by 20%. Experience gained from all bosses has been increased.
Fixed: Some levels hang on an endless loading screen.
General Changes: Masterwork gear no longer grants an experience bonus and now provides 5 bonuses. Changes: The layout for comparing three implants in the arsenal has been refined. Changes: Operations no longer generate more than one soldier rescue mission at a time.
General Fix: The Lampurator mini-boss was not spawning in waves. Balance "Hunter's Bounty" Effect: Increased the required number of effects to gain an action point from 3 to 5. "Ambush" Effect: The effect now decays with each turn.
General Improvement: Increased reliability of saves. Fixed various localization errors. Mission Fixed a bug that made it possible to complete the "Red List of Tenebris" mission from the start.
Bugfix from game shutdown
General Fix: Some errors leading to a complete stop of the battle. Fix: Incorrect generation of operations when some were already planned Fix: The selected class role was not displayed correctly Fix: The hero cards were not updating when changing the hero’s equipment Fix: Some