
Bản vá, cập nhật và thông báo chính thức của nhà phát triển.
Đang được cập nhật thường xuyên· 6 bản cập nhật / bản vá trong 30 ngày qua
We got Cloud Saves working! You should be able to load and use your save across any devices using Steam. Let us know if you have any issues with your save files!
# Changes - Buffed all spell synergies - Added hints to the library - Chests despawn after 5 minutes - If no upgrades are available, chests give mana and xp - Mana Burn prevents mana regen - You may now use Emergency Extract before the boss, no boss loot included # Fixes
# Changes - Can no longer use ability while ability is already active - Added iFrames during revive - First Leviathan has a new move - Optimized Bone Shards - Optimized Binding String - Optimized Gale - Adjusted spellbook readability - You can now see the damage range of
# Features - You can now view all spells you have unlocked in the Spellbook in the Hub, along with all their upgrades. # Fixes - Fixed boss on Yawm disappearing if you teleport - Fixed boss on Yawm damaging the player at unexpected times - Fixed Executioner and Harvest Beam on
# New Feature After beating the game, you can toggle world corruption for all maps. # Fixes - Missing Tier 2 and Tier 3 level up gems are now available - No more giant Poppets - Fixed save file removal on some Linux platforms - Fixed arrows pointing out of bounds - Extra crit
Version 1.1.0 Update!
Optimizations and Bug Fixes
Lots of fixes today, testing some optimizations and enhancements for tomorrow! Fixes - Fixed chests spawning in unreachable locations - Fixed recipe ingredients not displaying - Fixed spellcraft description errors after improving spell affinity - Fixed Curio trade exploit
Lots of big changes that tackles some niche but very damaging bugs. Also Elysia map generation has been completely reworked! Fixes - Elysia should no longer be as cramped. - The final glyph on elysia are now guaranteed to be reachable.
Plans for Future Updates
Bugs, Optimization, and QoL
Small update while we work on some bigger ones!
This patch we wanted to focus on fixing issues with extraction, and we made fixes to errors that could stack up over the course of the run causing some late game struggles. We still have more work to do on the late game that will need some more time to test and cook.
Big Optimization Energy
The Magus Circle 1.0 is out!
The Magus Circle is out! But that doesn’t mean our job is done… With this sudden surge of players, we are aware you will all find bugs that we couldn’t, so we will continue to...