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Update #17 Pumpkin Patch, Group Movement & Performance - October 26th 2026
Haunted pumpkins, plus group movement, enemy blocking, smoother vehicles, better performance, a Versus balance patch and bug fixes.
Update #16 VFX, Performance, Sound, Balancing & Bug Fixes - October 15th 2026
Update #16 overhauls hit effects and sounds with armor-based impacts, new shield and blocked-shot effects and smoother big fights, plus balance changes and a long list of fixes.
XOL HAVE ARRIVED: Season 1 Beings with New Units, Commander, UI Updates, & More!
Hello Commanders, we’re excited to bring you a major update! First of all, here's a faction reveal trailer for the Xol. The Xol has joined all our gameplay modes, including the galactic war co-op, and versus modes, with all its units completed!
Galactic War Preseason Starts Now! Discover What Newly Found Relic Sites Bring
General Improvements to how AI uses faction powers (particularly Infuse, Reinforcements, and Monolith) AI can no longer use faction powers without vision Fixed AI being able to stack Obelisks on top of eachother Fix to AI building Dreadnought and Terror Tank modules AI can now…
New Co-op Missions, Revamped AI, Skirmish Updates, Refreshed Economy, & More!
Hello Commanders! We know you’ve been waiting for a juicy update, so let’s get to the report! Today’s patch includes a good amount of content: 2 new co-op missions, an additional difficulty tier, and a new mutator system for Galactic War called threat level.
Xol Beta Bug Fixes & Versus Balance Update - August 28th 2026
General Fixed queued buildings with the same priority occasionally being processed in the wrong order Fixed multiple bugs related to Xol merge menu Hotkeys not working when in merge menu Build menu not accessible when in merge menu Merge menu automatically closing when a unit…
ZeroSpace Performance Update - August 19th 2026
General Animation optimization for Sentinel, Harbinger, Skrell, Exalted, Dark Disciple, Storm Bringer, Weaver, Shade, Asterion, Chronowarper, Shadow Leech, Cultist, Rageborn, Chas’ki, Heavy Trooper, Sharpshooter, Frog 🐸, Protectorate Extractor, Dinobot, Deadeye, Clackjaw, and…
ZeroSpace Update - August 11th 2026
Pirate activity has increased near faction homeworlds. Fluxrift travel will be disrupted between nearby systems. Deep space scans have detected unusual readings from worlds who have had their rift lanes cut off from nearby strongholds.
July 30, 2026 - Pirates, Balance Changes, and Bug Fixes!
General Fixed some issues causing matchmaking join errors Cancelling a unit when an in progress production structure is also selected no longer cancels the structure Added an option to disable the queue mechanic, allowing your buildings and units to immediately deduct their…