
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
Trophy skulls attached to armor now rattle with every step and when they bump into each other in the character preview. The sound can be disabled during raids in the settings. Characters no longer slide across the ground when throwing grenades while running.
The transport mech's platform and the black tent's roof are now hidden and no longer block the view when the player aims at them with the third-person camera. Buffed skills: "Shotgun Master", "Energy Weapon Master", "Volatile Powder", "Flammable Gases".
Game difficulty is noticeably lower in the early days and gradually rises to normal values by the second third of the game. Resurrection time at the Clinic reduced to 1 day.
Updated the engine version, fixing several causes of crashes. Logs now include more information for debugging GPU-related crashes. Removed the "Fullscreen" display mode from the settings due to frequent crashes with DirectX 12. "Borderless Window" is now used instead.