
Official patches, updates and announcements from the developer.
Actively updated· 8 updates / patches in the last 30 days
Update 0.4.0.208
This update fixes several crashes and PC graphics display errors while also restoring fall damage to its intended values.
Update 0.4.0.205
In this update, markers made on the map, and shown on the compass, now show distance and elevation more clearly. The “Repair All” inventory button now also repairs armor being carried as spares, and DualSense touchpad functionality hs been improved.
Update 0.4.0.201
Fixed muzzle flash hiders as they now once again help conceal your position when firing. Resolved several gameplay bugs in raids and made interface improvements. Controls have been further refined and performance on consoles has been improved.
Update 0.4.0.199
Fixed bugs with gear presets, refined lighting in dark areas and at night, restored the intended recoil to pistols, and fixed some issues with item collection contracts. Interface Gear presets now equip correctly when pressing the "Purchase and Equip" button.
Update 0.4.0.196
Controls The weapon tactical flashlight and laser sight can once again be toggled separately. By default, both options are bound to the same control (“L” on keyboard), but you can assign a different binding to either of them in the controls settings.
Update 0.4.0.195
We’ve completely revamped control settings, including adding many new aiming settings for both mouse and keyboard as well as controllers.
Extended the search time of the auto-fill squad feature, it should find players twice as often now.
Update 0.4.0.182
Reworked "Guts" and "Ghost" Body Sleeves, sped up magazine handling, improved daytime indoor visibility, added keyboard and mouse support for consoles, upgraded voice chat quality, increased armor and helmet resistance against melee attacks, boosted M82A1 lethality, made large…
Update 0.4.0.173
Extraction points on Headquarters, Airport and Downtown now have more cover. Finding the location you need for a contract on the map is also now easier. Molotov Cocktails and Incendiary Grenades now ignite targets instantly, rather than with a delay.
Update 0.4.0.165
Operatives! Here is a quick update following your feedback. We’ve adjusted Distorted pursuit behavior and noise sensitivity, made fire damage from Molotovs and flamethrowers affect monsters more reliably again, and restored your ability to squeeze past surrounding groups of…
When firing in full-auto, the sight now tracks weapon recoil accurately and correctly again. Previously, a bug could cause the sight position to drift from the actual point of impact. Recoil itself is unchanged.
Update 0.4.0.163
This update makes extraction safer on Dalniy Island with relocated exit points and new cover, improves stability with fewer crashes, makes Seeds give up the chase sooner and prevents Hellhounds from spawning on rooftops.
Update 0.4.0.156
The Agency has revised the protocols for collapsing Personal Timelines. Now, when creating a new Timeline, some of an Operative’s property can be preserved.
Update "The Fundamental Protocol"
Operatives! The Agency has recently mapped the fundamental processes connecting all Harmonization Cycles and, with that insight, distilled them into a new, unified initiative: the Fundamental Protocol.
Update 0.4.0.137
Information about Devourers is now properly distributed again, the Harmonization Cycle 2 dog tag Cycle Offer is now issued correctly, restored the ability to zoom on the map with controllers, and overall game stability has been improved.
Update 0.4.0.135
Improved raid reconnection and fixed a number of bugs, including issues when looting containers and users not appearing on friends lists. Improved the ability to reconnect to a raid after a connection loss. Fixed a bug where items in containers (e.g.
Scheduled Maintenance on Active Matter Servers
Hello, Operatives! On September 22nd, from 07:00 UTC to approximately 07:30 UTC, we will be performing scheduled maintenance on the Active Matter servers.
Update 0.4.0.132
Introduced major improvements to controls, intensified danger in Distorted threat locations, and clarified Shelter building with previews that can clarify why an item can’t be placed.
By order of the Agency, an experimental Body Sleeve appearance-correction mode has been activated. Spatial distortions may occur; further adjustments are planned in subsequent updates.
Update 0.4.0.115
Improved performance, reworked several animations, fixed multiple bugs, and delivered important updates to the user interface and sound. Gameplay and Balance Fixed an issue that displayed an incorrect magazine round count when spawning into a raid.
Active Matter Is Now Available On PC
Operatives, the door to the Multiverse is open! Active Matter is out now on Steam! If you purchased the early version from the Gaijin Store, at no extra cost until November 23rd. New Harmonization Cycle With the release, the next Harmonization Cycle begins, featuring new rewards.
Active Matter Worldwide Launch Times!
Operatives, get ready! Active Matter goes live on September 15th on Steam, PlayStation 5, and Xbox Series X|S. Check your local release time and be among the first to jump into the Multiverse!
Active Matter Launches September 15th on Steam
Operatives, Active Matter will launch on September 15th, 2026 on Steam, Xbox Series X|S, and PlayStation 5! Moreover, those of you who previously purchased the Early Version of Active Matter through the Gaijin Store will get free access to the game on their Steam account.
Arsenal Expansion: New Weapons
The first wave of our expanded arsenal is locked, loaded, and ready to show. The Agency is preparing the deliveries, but today we’re already cleared to reveal what we’ve managed to catch a glimpse of.