
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
Hey Survivors, Small update with more fixes and improvements is live! Fixed Weather visual transitions causing unwanted artifacts while transitioning to or from weather without an effect Fixed direction clearance displaying intersections with clear voxels (Fishing Hut drawing
Hello Survivors, Another patch is here with bug fixes, UI changes, optimization, and small gameplay tweaks: Correctly despawn construction effects when clearing them all - fixes construction effects remaining visible after save load Deconstructors unassign themselves from
Hey Survivors, We're got another patch following the overview update, take a look at the changelogs: Silenced the whistleblower Made Tools Production hammering sound quieter Fixed all scenario water heights being broken in scenario and advanced mode Fixed automation upgrade
Greetings Survivors, Hope you have all been enjoying the comfy overview update so far! We have a small patch today with some fixes: Fixed unused deco being shown in research New hanging decorations can be built on smaller grid and take up less space Changed main menu starting
Hello Survivors, This week's small update brings you plenty more quality of life and bug fixes! Citizens that leave for expeditions actually come back instead of their imposters Magnet ignores mark priority and affects hazards Fixed Cannibal Hut policy applying unintended buff
Hey Survivors, Bringing you another small update with fixes and QoL additions. Changelog: Fixed boats getting stuck with high priority Gatherables Add ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rockets Add