
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
Increased lift duration by 0.5 seconds. Updated the lobby UI, moving player usernames above their characters. In 1-player and 2-player modes, checkpoints now count even if the egg is broken, as long as you reach them before respawning.
Fixed an issue that could cause unwanted camera movement when using controllers with worn analog sticks. The game now correctly applies the intended stick deadzones, preventing stick drift from affecting the camera as easily.
Fixed a bug in 4-player mode during the final lake section of The Park . If each team took a different path and reached different checkpoints when the route split, the game logic could break.
Fixed a log collider in the final challenge of The Winter . Made some minor improvements to the online lobby UI and fixed an issue with one cosmetic. Fixed a bug where Impossible Mode wasn't working correctly in online matches, causing checkpoints to remain enabled.
Improved the collision on several bottles. Made several adjustments to The City , including improvements to the final challenge and one of its other challenges. You can now glide while being carried by another player. Added 3 new cosmetic items.