
Official patches, updates and announcements from the developer.
Actively updated· 4 updates / patches in the last 30 days
v0.1.27 - Minor Update
Dear Makers, In this minor update, we are reworking a lot of survival balance and systems in response to the feedback we have had from players, and our own testing internally and when playing with players.
Feature - component rotation is now bound to the d-pad while a placement tool is equipped Feature - quick store now merges stacks into item containers Feature - container tooltips now show where a frequency charge will be sent Fix - fixed component length growing unevenly when
Feature - added sickness tutorial explaining infection and how to recover Feature - reload now has a default controller binding (right thumbstick), existing bindings are upgraded automatically if the button is free Rework - editor tools now draw and holster much faster Rework
Fix - fixed issue where sometimes bunker would unload while players are inside Fix - fixed crash related to audio files
v0.1.21 - Updates and Plans!
Dear Makers, Anymaker has been live in Early Access for just over 2 weeks, and already we are blown away with the creations, and mods that players are building. There are already 350 creations published on the Workshop, and loads of items have hundreds of subscribers.
Rework - removed the mass cap for wheels, tracks, trains and torque, which fixes oscillation on heavy vehicles Fix - fixed falling through the floor when first loading into a multiplayer game with slow cpu or internet Fix - fixed wheel drag and steering to use the correct
Fix - fixed issue where in some places, vehicles would think they were inside a bunker and despawn Fix - fixed ui related crash Fix - fixed rotor rps getting out of control when in reverse Fix - fixed high bandwidth usage when viewing liquid data on moving vehicle Fix - fixed
Feature - new tutorial system explaining survival concepts, building concepts, tools Feature - added climbing up fast ropes Feature - user defined component names now show on tooltip Rework - fullscreen is now default graphics mode Rework - allow using handle when in seat or
Rework - creative and sandbox modes now available from start and do not require tutorial completion Rework - sandbox weather is now fixed to clear sunny day, no rain Fix - fixed crash related to oil manifolds and splitting vehicle
Rework - release free move mode when entering seat, ladder, weapon mount, rope to avoid physics issues Fix - fixed crash related to liquid tanks Fix - fixed crash related to ropes on server
Feature - added descriptions for items and components Rework - reduced memory consumption of some gpu resources to reduce memory load of gpu and system (will fix some crashes for some users who were running out of memory) Rework - rebalanced impact damage to make it easier to
Rework - activated taskbar icon Fix - fixed memory leak in unusual situation with audio driver error Fix - characters and other actors no longer effect wheels Fix - fixed crash related to liquid contents of vehicle components Fix - fixed various situations where it wasn't
Fix - splitting a vehicle no longer breaks control seats Fix - resolved rare crash relating to tooltips of vehicles
Rework - updated some buildings Fix - game no longer returns to main menu when on esc menu for too long Fix - resolved some crashes related to microcontrollers Fix - resolved some crashes related to loading vehicles with ropes or connections Fix - resolved crash when loading bad
Fix - removed wishlist button Fix - fixed missing physics geometry at some places in the bunkers Fix - crash report submission
Fix - fixed stuttering issue for surround sound hardware Fix - fixed invert mouse setting functionality
Fix - fixed crash on settings menu for some users with laptops Fix - updated buildings with errors to latest
Anymaker - OUT NOW!
Dear Makers, Anymaker has just released! Anymaker is the zombie survival game that is actually a ludicrously in depth vehicle builder.
Anymaker Early Access Release: September 18th
Dear Makers, Anymaker releases into Steam Early Access on 18th September! We have been working hard, and listening to feedback from players who tried out the demo.