
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
Hey guys! A new micro update, 1.0.215, is out! - The Wireless Transmitter's channel number now rotates along with its editable text. - The "The Parachute Incident" package will now appear only after you discover the Golden Grass base.
Hey guys! A new small update, 1.0.214, is out! - Added a number to the Radar screen showing the distance from the center of the radar to the edge of the screen. This should help you better understand distances to things like packages and bases, especially when zooming in and out.
Hey guys! A new small update, 1.0.212, is out! - Added a new component: Initializer - Added a new component: Invisible Block · visible in Build Mode but invisible in Fly Mode.
Hey guys! A new micro-update, 1.0.211, is out! - Fixed transparency sorting issues with Holographic Displays and Glass underwater - Fixed the Ramp not being soundproof when closed - RCS Thrusters will now connect to the closest RCS Controller, allowing multiple RCS Controllers
Update: 1.0.210
Hey guys! A new update, 1.0.210, is out! - Added a new component: Ramp Gate / Ramp Nanogate - Added a new component: Personnel Door / Personnel Nanodoor - Added a new component: LED Text - Added a new component: Speaker — similar to the Beeper, but with 23 selectable sounds and…
Hey guys! A new small update, 1.0.204, is out! - Fixed an issue where loading Frame Quarter With Ports Mirrored could cause cables to not update correctly - Updated the Ducted Fans' wind-blowing area to better match their visuals - Fixed the missing mirrored variant of Glass
Hey @Updates! A new micro update, 1.0.203, is out! - Fixed writeable labels not rotating in multiplayer. - Updated the Condition block model to make it more intuitive that you can interact with the signs to change the comparison mode.
Hey guys! A new micro-update, 1.0.202, is out! - Fixed selected components counting into components limit (it would highlight them with red if you were already at the limit) - Fixed wrong alignment of text rotated by 180 degrees on: Data Hub, Joystick Vertical
Update: 1.0.201 (Mirroring, Rotating labels, Crouch underwater...)
Hey guys! A new update, 1.0.201, is out! (SPOILERS!!!) - Added MIRRORING for all blocks, both individually while placing a single block and for whole selections made with G. The default key is V.
Hey guys! A new small update, 1.0.120, is out! - Fixed Undo/Redo causing blocks to overlap with other blocks in multiplayer - Fixed a skin discontinuity where the tube connects to the jetpack - Fixed swapped mass values between Frame Half Curved 2 and Frame Half Curved 6 - Fixed
Hey @Updates! A new update, 1.0.110, is out! - Added Undo/Redo with history (up to 200 steps)! - Added an option to swap Undo/Redo keys (Ctrl+Z / Ctrl+Y). Since key bindings are tied to physical keys, some keyboard layouts may prefer them swapped (for example, QWERTZ vs. QWERTY).
Hey guys! New micro update 1.0.105 is out: - Fixed being unable to jump on the surface of planets without an atmosphere after recent patch changes. - Fixed key bindings sometimes not being saved.
Hey @Updates! New small update 1.0.104 is out: (SPOILERS!) - Added a new block: Space GPS - must be mounted outside the spaceship with at least 60% free space around it to work properly.
Update: 1.0.100 (Fast Forward, Pause, ...)
Hey guys! New update 1.0.100 is out: - Added Pause and Fast Forward to the Time Controls menu (default: P), alongside Time Rewind. - Both Pause and Fast Forward work in singleplayer and multiplayer. - Fast Forward speeds up the entire simulation by 3x.
Hey @Updates! A new micro update 1.0.012 is out: - Changed all integer/float switches to default to Float instead of Integer, since the majority of components output values in the 0–1 range.
Hey! A new update, 1.0.011, is out: - Added labels to Wireless Transmitters - Added contact areas to the ports on Frame Quarter With Ports, allowing you to attach components directly to them - Added switches to Camera Overlay inputs to toggle between displaying integer and float
Hey @Updates! A new small update, 1.0.010, is out: - Fixed the Workshop "Most Popular" sorting filter, page loading, missing results, and improved overall search clarity.
Hey @Updates! A new small update, 1.0.009, is out: - Improved Frame Quarter With Ports · when you connect a cable to a port on one side, the same port will now appear on the opposite side of the entire connected frame chain.
Hey! A new small update 1.0.008 is out: - Fixed the Axis Rotometer hitbox - Fixed the remaining Axis Rotometer issues · it should now work as intended - Fixed Plasma Cables not being paintable - Fixed Autohemisphere Solar Panels not returning to their original position after
Hey! A new small update, 1.0.007, is out: - Fixed compatibility issues with Metal devices - Fixed the incorrect default keybind for "Pick the component you're looking at into your hand".
Hey guys! New small update 1.0.006 is out: - Fixed the Fuse Box being unable to turn back on - Fixed the Axis Rotometer outputting incorrect values - it now correctly outputs signed values for the local axes - Fixed the preview of the Large Disposable Battery - Added credits and
Added customizable hotbar keybinds. You can now rebind the default 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 hotbar keys to anything you prefer. Fixed the "Logic Gate OR" incorrectly behaving like an AND gate.
The Demo Will Be Removed Before Release
The demo will be removed before launch because it no longer represents the improved full game. Thank you for playing, testing, and helping Fred!