
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
Wiring Consistency Update and Infinite Source pixels! (1.0.63)
Wiring Consistency This update adds a major improvement for wiring consistency - pixels that transmit signals are now processed in a separate pass in an order-independent way.
Universal Progress now available! :) (1.0.62)
This is something that has been requested since launch, and it took some time to figure out the right way to do it in code and UX - now you can have profiles where your progress is saved across worlds!
Hydrofluoric Acid & Plastic, Enthalpy Update, and More! (1.0.56)
Pictured: the new Heat Pump pixels :) Hydrofluoric Acid Updates & Plastic Hydrofluoric Acid now reacts with many more things, including Ceramic Walls! To contain Hydrofluoric Acid, you can now create plastic (PTFE - polytetrafluoroethylene) and build walls with it.
Lasers, Mirrors, and Prisms! (1.0.43)
This update adds a bunch of things related to lasers! Emerald, Sapphire, Amethyst, and Diamond Laser pixels are now craftable! Mirror Pixels are craftable from Silver and Glass! They deflect lasers, and can be opened/closed using signals.
Added Background Paintbrush! (1.0.34)
The first pass of background pixels is now in! Using the Paintbrush, you can paint on the background using specific materials: Rose Petal + Egg Yolk (Blender) = Red Paint Marigold Petal + Egg Yolk (Blender) = Orange Paint Sunflower Petal + Egg Yolk (Blender) = Yellow Paint Cut…
Survival Mode Added!
Survival Mode is now in the game! I know what you're thinking - there already was a Survival Mode! Well, that mode is now Normal Mode, and we have a NEW mode called Survival Mode which adds a lot of additional challenges, for example: Slimes spawn on the surface and are more…