
Official patches, updates and announcements from the developer.
Last updated Oct 2, 2026
Outpost/Base Building in Development
Outpost/Base building is in the works! Soon you'll be able to build useful outposts deep in the backrooms to help you explore further.
-Fixed main menu applied settings leaving you with no UI
-Expanded the settings menu. Further expansion coming. -Added Push to talk setting -Added FPS Limit setting -Added Mouse Sensitivity setting
-heavily increased stability of Lost Employee pathing -disabled unintended punching while grabbed by entity -fixed pressing ESC menu causing camera overlay to get stuck on screen
-slightly reduced entity speed -temporary fps limit of 144 until added fps limiter in settings to avoid extremely high fps
-increased entity run speed
-cardboard cutout no longer clips through walls/floors -hazmat employee now exits the lab through the spawn when reaching the lab
-fixed directional tape disappearing on clients bug -fixed research data not visually saving and loading bug
-Fixes certain items duplicating after a save and load -This could also fix some lag caused by the dupe
-Fixed hazmat employee not spawning after new day -Fixed hazmat employee spawning in the wall -Fixed "end day" button infinite money glitch -Slightly increased starting funds
-Removed joining games already in session as this causes problems with multiplayer replication If you want to invite a new player you'll need to save the game, exit to menu, create lobby, load from save, and then invite them
-Fixed "Remove Tape" getting stuck on screen stopping player from interacting with other objects Note: Tape not showing up for other players occasionally is actively being looked at
-Fixed tripod camera not getting destroyed on pick-up -Better optimized tripod camera model
Fixed Lost employee task initialization Fixed Entities camping the spawn through the door
You can now punch entities to soft stun and eventually hard stun them for a short time
Fixes a bug where the lost employee would change locations or fall through the map on level load
Door was left open last patch, quick fix
Fixed dying while moving prop Fixed poor camera quality after death small fixes
This patch fixes the footage of recorded entities not completing the task
Fixed med syringe when player stops using halfway through bugging inventory
Fixed not being able to deposit camera footage to dropbox
Fixed not being able to move objects like furniture Fixed cardboard cutout exploding on placement
Fixed a few issues with camera overlay getting stuck on screen Reduced starting funding Fixed hazmat employee getting stuck on furniture
Fixed dropping items Fixed getting stuck swapping items Fixed incorrect interact text on some objects
LAUNCHING TOMORROW SEPTEMBER 25TH AT 12PM EST
Backrooms: Code Yellow is officially launching into Early Access tomorrow, September 25th at 12pm EST!
Official Discord Announcement
Happy to launch the official discord while we wait for Backrooms: Code Yellow release!
Game launch expected within 48 hours. Possibly much sooner.
Finally received a response from Steam. They requested one final very small change to the steam page before we can release. I've completed the change and am now waiting for the big green "Release my Game" button!
Expect a possible delay. Will release as soon as we're cleared for release
Expect a possible delay for Backrooms: Code Yellow. With only an hour and a half until release, Steam has yet to approve a small store change from over a week ago. I'm unsure of what the delay is, and I'm thoroughly disappointed as I'm sure you all will be as well.