
Official patches, updates and announcements from the developer.
Actively updated· 4 updates / patches in the last 30 days
Updates 10-26-2026
Inhalers are no longer with huge money when empty. Currently they're not worth anything, but that will be fixed. The regional dump bandit base no longer has massive patches of deep pits. Most are shallow. Fixed the effect overlay for when a character is carrying a light source.
Updates 10-21-2026
There was a brief delay in updates because I was working on the tutorial video, but it's out now (see the guides section here on Steam if you're interested) so now we're back to the regular grind.
Updates 10-13-2026
Chakrams, new armor/weapon book, less speed loss for leg/foot encumbrance, bugfixes, performance improvements, armor UI improvements, metal sawing buffs, and more,
Updates 10-7-2026
Layering/rigidity armor fixes, gauntlets for webbed hands, non-failable crafts, better default keybinds, nuckalavee sprite
Updates 10-3-2026
Bunches of fixes, including some very important ones for the Sky Island mod.
Updates 9-30-2026
Important display settings update, see notes!
Updates 9-28-2026
Mostly bugfixes and housekeeping, a few buffs to foraging.
Updates 9-26-2026
Characters (player or not) will now attempt to disassemble everything they can in a disassembly zone when told to do so, rather than stopping after the first item.
Updates 9-24-2026
The PPA-5 is now the PPA-5 plasma launcher, and it uses the launchers skill instead of rifles. Plasma guns now do heat damage instead of stab. Targets struck by these weapons are EMPed, and the PPA-5 also does a flashbang effect to anything caught in the blast.
Updates 9-19-2026
Improved how death and revival interact with vehicles, fixed NPCs deleting items, fixed aranean/chiropteran wall-climbing, fixed a climbing exploit, fixed hostile NPC retreating.
Updates 9-17-2026
Just a quick fix for a couple of things.
Updates 9-16-2026
NOTE: This update will cause a couple of error messages when you load an existing save. Just press i to ignore it, it will not cause any other issues.
Updates 9-11-2026
Fixes to shooting terrain, Innawood fixes, replica armor, new code for spilling fuel and lighting it on fire.
Updates 9-8-2026
Weapon-only styles like Niten Ichi-Ryu were failing to use the basic unarmed techs (kick, punch, headbutt) when a character was unarmed, resulting in said character failing to learn unarmed or benefit from extra damage from worn items. This has been fixed.
Updates 9-2-2026
Swimming updates, mutated limb updates and improvements, tons of new sprites, bugfixes, pickaxes no longer destroy everything they touch.
Updates 8-29-2026
A new mod that helps low-strength characters use crossbows, tons of bugfixes, a new skin tone, improvements to appliances, fixes for effects, and a huge assortment of new sprites.
Updates 8-24-2026
NPCs now know if they are vitamin deficient, and they will take vitamins or eat foods that contain necessary vitamins to fix this if they have access to them.
Updates 8-22-2026
Because guns are dangerous, monsters which can shoot them ought to behave in a predictable manner. Therefore, monster special attacks that use guns are now standardized as follows: Grabbing, being grabbed, being blinded, being disarmed, being downed, being webbed, or having the…
Updates 8-19-2026
Climbing up trees is now a proper climb check, looking at your weight, your athletics skill, your limb scores, et cetera. You can fail, and it's not the easiest climb to make. Climbing up ladders, both deployable and fixed, is also a climb check.
Updates 8-18-2026
Fixes, tileset updates, a few other things.
Updates 8-15-2026
Big optimizations to sleep, hearing, and fungal code. Big overhaul for fungal monsters, tons of tileset improvements and updates, photography, bionics, and other monster updates.
Updates 8-12-2026
Just a huge amount of stuff. Renamed ferals, monsters can see down ledges, ledge view now behaves consistently, hypovolemia fixes, monster updates, ecology updates, mod fixes...
Updates 8-9-2026
New hairstyles, new tiles, bugfixes, many tileset updates and improvements
Updates 8-7-2026
Many tileset and display improvements, and a few code fixes too.
Updates 8-3-2026
Linux map memory fix, cleaning up old code, addiction fixes and improvements.
Updates 8-1-2026
New mod, code optimization, sound fixes, graphical updates, better BMR calculations, and more!