
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
[1.19] Grounds Expansion, Production Control, Tracked Goals (+ Affinity Preview)
Hello, Guild Masters! Today, we're back with an update focused on quality-of-life improvements. Along with the Guild Grounds Expansion , whose postponement we announced in our previous notice, we have added Production Control , which lets you manage production order and…
[1.16 Update] Guild Warehouse + Balance Update Now Live
We have applied the balance update announced in our . Guild Warehouse Added the “Guild Warehouse”, a new building that stores equipment obtained in dungeons so that the guild master can personally equip it on guild members. Only one can be built per town.
Guild Bank + Balance Update
Hello, Guild Masters! We sincerely thank you for all the support and valuable feedback you have sent us since launch. Far more of you than we expected have played the game and shared all kinds of ideas and suggestions for improvement, and your valuable feedback has led to many…
Patch Notes ver. 1.15
Quality-of-Life Improvements and Bug Fixes During a raid, hovering over the party status bar now shows stats changed during combat broken down by source, with icons indicating which buff, debuff, or Trait caused each change.
Patch Notes ver. 1.14
Quality-of-Life Improvements and Bug Fixes Added “View DPS by Boss” to the raid result screen, so you can now check each guild member’s record separately for each boss fight. In the request list, the Accept button is now dimmed for requests that cannot be carried out right now.
Patch Notes ver. 1.13
Quality-of-Life Improvements and Bug Fixes Added a Hotkeys menu to Settings. You can change hotkeys to any key you like and assign up to 2 keys to each function.
Patch Notes ver. 1.12
Quality-of-Life Improvements and Bug Fixes During character creation, a confirmation window now appears before you finish if you still have unspent stat points.
Patch Notes ver. 1.11
Quality-of-Life Improvements and Bug Fixes Added Thai to the supported languages. Adjusted the order in which guild members’ Affinity effects and passive skills are applied to stats.
Patch Notes ver. 1.10
Quality-of-Life Improvements and Bug Fixes Hovering over a monster in the dungeon window now shows its stats and skill information. Boss information is revealed little by little each time you clear the dungeon.
Patch Notes ver. 1.09
Quality-of-Life Improvements and Bug Fixes Guild members now donate items or gold to the town based on their Personality and Mood, replacing the system where they spent personal gold to buy and bring extra dungeon supplies.
Patch Notes ver. 1.08
Quality-of-Life Improvements and Bug Fixes Upon reincarnation, 35% of the combined value of your buildings and land and your guild members’ personal gold is granted as town gold for your next playthrough.
Patch Notes ver. 1.07
Quality-of-Life Improvements and Bug Fixes Some guild members can now spend their own Gold to buy extra dungeon supplies, depending on their Personality, Mood, and available Gold.
Patch Notes ver. 1.06
Quality-of-Life Improvements and Bug Fixes Added Tavern Companions, a feature that lets you assign up to 6 guild members to the Request Board so they can automatically complete requests whose requirements they meet.
Patch Notes ver. 1.05 + Improvements in Progress
Quality-of-Life Improvements and Bug Fixes The “ALL” button for dungeon supplies now fills food and elixirs only in the quantities needed for the party’s class composition.
Patch Notes ver. 1.04
Quality-of-Life Improvements and Bug Fixes You can now choose between Tank Warrior and DPS Warrior separately during character creation. You can now select up to 4 starting skills for your class during character creation.
Patch Notes ver. 1.03
Quality-of-Life Improvements and Bug Fixes You can now preview obtainable items and materials in the auto exploration settings. Hunters no longer compete with Mages or healers for items. Added buttons to switch to the previous or next dungeon on the dungeon preparation screen.
Patch Notes ver. 1.02
Improvements and Fixes Adjusted construction costs for houses and farmland, as well as the cost of resetting town skills. Increased Defense and Mana on some equipment and adjusted Attack Power and Spell Power bonuses.
Patch Notes ver. 1.01
Hello, this is Origin Studio. First, we sincerely apologize for the inconvenience, especially after you purchased the game with such high expectations.
📢 Officially Launches on September 14! New Content & Demo Update Revealed
Hello, Guild Masters! We’re finally ready to share the news you’ve been waiting for. Our game will officially launch on September 14, 2026 at 08:00 UTC 🎉🎉🎉 Since releasing our first demo, followed by the CBT and subsequent demo updates, we’ve received an incredible amount of…