
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
Deck & Conn 1.3: The Active Duty Update
Captains, A patrol involves more than finding the enemy. There are ships in need of assistance, a crew to look after, and decisions that follow you back to port. Version 1.
Next update on the 1.2 branch is live. This may be the last 1.2.x update unless any critical bugs are reported, I'm now working on the 1.3 "Crew" update for the remainder of the week. As always, I'll post progress updates on the Dev Updates pinned thread on the discussion forums.
VERSION 1.2.4 Fixes: * SDL Renderer reset bug fixed * Fixed terminal / computer performance issues which could cause issues on Linux * Fixed detection fog sometimes not clearing after FTL jumps * Fixed issue where certain UTF-8 characters in the last captain's name could forget
VERSION 1.2.3 Changes: * Added some more detailed PAMs for some Federation SOS signals * Splash damage from a nuke or FTL discharge on friendlies or neutrals are now handled uniquely Fixes: * A few fixes which could cause bad ship detection data when repeatedly loading/saving
Patch notes: VERSION 1.2.2 Fixes: * Fixed a crash during event management steps at end of turn * Fixed plotted courses moving ships while docking or when the sublight drive was unavailable * Fixed queued FTL decoil orders being impossible to cancel during drive spin-up *
Moving Fast: Deck & Conn v1.2 is out!
Time acceleration, more engine room controls, and more!
A few small fixes this build while I work on 1.2.0, which will enter open testing some time this weekend. It will include a new patrol type, some new content, and time compression to speed up travel when you're outside of combat. VERSION 1.1.
A few more fixes and tweaks are now live. VERSION 1.1.3 Changes: * Surrendered vessels will now un-surrender when there are no threatening vessels around Fixes: * Ensured both the ship wireframe and the repair screen give the same status for repaired-in-space modules * Fixed
Some quality of life changes and a few small bugs crushed today. VERSION 1.1.2 Changes: * Can now load up on APU fuel when docked at friendly stations * Selecting an object on the map viewer will change multi-function tabs automatically * Added animations for torpedoes being
Thanks to everyone sending in suggestions & bug reports! I've created a pinned thread where I will be posting general development updates going forward. VERSION 1.1.
Patrol In Progress - Deck & Conn v1.1 is out!
Patrols in campaign mode can now be paused and resumed by quitting the game or back to the main menu. Additionally, more bugs have been fixed and there’s been some AI tweaks.
Version 1.0.2 is available now. Changes: AI: Improved friendly NPC ships dealing with enemy vessels surrendering Fixes: Fixed bug which could cause player captains lost with ship not being respected properly Fixed font issue with the PAM terminal Fixed glitch where detected
Plus short term roadmap
From EGA Trek to Deck & Conn
How childhood imagination, classic space games, and years of iteration shaped a more tangible, systemic starship.