
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
Experimental 1.0.18352 Additions A new campaign with 3 large missions when playing as human with the end-game feature "Allow Race Selection" (needs a new game to get started) Show a popup similar to the research one when a single piece of technology gets unlocked via something
Experimental 1.0.18210 Additions Add the technology category as a subtitle to the tooltip of a research technology Changes Recipe change, Small Satellites now require Ceramic Tiles instead of Low-Density Frames Additionally list integrated components that don't have any specific
Experimental 1.0.18194 Changes Show integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components) Show "Research Required" on the tooltip of integrated components for which the
Experimental 1.0.18186 Additions Added "Disable Blight Damage Notification" option Changes Icon updates for integrated components on human units/buildings Behavior instructions, deprecate 'Launch' and 'Land' into using 'Activate' Fixes Fix behavior editor help screen not working
Desynced Development Roadmap & Patch Notes
Hello Operators! It’s been a little while since Desynced reached 1.0, but development certainly hasn’t stopped. We’ve been hard at work on fixes, polish, new features, and larger improvements.
Experimental 1.0.18152 Additions Add custom icons for the integrated Intel Scanner component on the Human AI Explorer unit, the integrated Power Transmitter component on the Human Power Plant building and the integrated Blight Extractor component on the Blight Complex building
Experimental 1.0.18142 Additions Show numbers in the Control Center item detail tab and Progress window milestone tab with a comma thousands separator Fixes Fix construction site being placed on top of dropped item failing when the dropped item has been partially picked up
Experimental 1.0.18104 Changes Rename buildings to match the actual size as it appears at the default rotation (all "Building 2x1" are now "Building 1x2" and "Building 3x2 (2M2S)" is now "Building 2x3 (2M2S)") Undo the change from ver. 1.0.