
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
Fixed Career Mode now correctly loads saved squad loadouts containing MBT and CQB squad types. Player units should no longer spawn underground at the start of a mission.
v0.5.0 - Content Update
New Vehicle - Main Battle Tank The new Main Battle Tank is the heaviest combat vehicle currently in the game. Besides having a new model, higher durability against most types of attacks and a more powerful main cannon compared to existing armored vehicles, it also expands on…
Some maps had issues with reinforcement spawning when allied forces were present. These changes should make reinforcement spawning more reliable on affected missions. Changed Added more reinforcement spawn points to Dry Foothills to better support missions with allied forces.
This hotfix fixes allied anti-air vehicles being able to engage the player's gunship in Career mode. Changed Allied forces in Career mode now use a separate unit composition from enemy forces. This will generally result in slightly smaller allied forces.
v0.4.0 - Allied Defense
Ally Troops So far, Drone Sector has mostly been limited to missions where a small number of player squads are heavily outnumbered.
v0.3.0 - Spotting & Accuracy
Spotting & Accuracy One of the biggest issues infantry has had in Drone Sector is dying too quickly. In some situations that makes sense. They aren't super soldiers, and if a shell lands next to them, they will probably die. The problem was broader than that, though.
Improved unit tracking and HUD readability, alongside better vehicle driving and collision avoidance. Added Unit type icons now appear when zooming far out, making it easier to see what enemy types are where.
v0.2.0 - Vehicle Transport
This is the first update since launch a month ago that brings larger gameplay changes rather than mainly fixes and improvements. Vehicle transport had been in my plans for a while, but player feedback pushed it to the top of my gameplay priorities.
I originally planned to move straight from v0.1.5 into the larger v0.2.0 update, which is mainly focused on vehicle mounting and dismounting.
This update reworks several of Drone Sector's underlying combat systems, including projectile damage, explosions, and weapon configuration.
This update reworks the tactical pathfinding and vehicle movement systems, alongside several map, balance, and UI changes. A new previous-version branch is also available on Steam. This allows you to return to v0.1.3 if the latest update causes problems.