
Official patches, updates and announcements from the developer.
Actively updated· 9 updates / patches in the last 30 days
Fixed an issue where the Stand-In Doll did not activate correctly. Fixed an issue where the Completely Random mode was not being applied to the perils in the Infinite Labyrinth.
Fixed an issue where stats would overflow. Updated card details in play logs to match those from the actual gameplay.
Adjusted the system so that when different types of minecarts are played, the one that provides the greatest advantage is selected. Fixed an issue where the effects of Frenzy Feast could sometimes be applied within the card gallery accessed from the title screen.
Fixed an issue where the BGM in the Vampire King’s Castle was not looping correctly. Fixed an issue where the effect of the "Madness Arrow Treasure Chest" differed from its description.
Fixed an issue where "Robust Armor" did not negate Grimoires. Corrected the English and Chinese card text for "Terrifying Trap".
Fixed an issue where item/skill scores would sometimes not be displayed on the results screen. Corrected an issue where the treasure chest's mimicry would sometimes be canceled even if you did not perform any actions to increase the Perception.
Fixed an issue where the "Possession Curse" did not correctly reflect certain stat values.
Modified the "Unidentified Tool" to allow checking the item level. Adjusted "Terrifying Trap" so that the detection value in the alert is hidden, and changed the increase rate to 20%. Revised the text for "Desert's Drop of Drink".
Fixed an issue where the initial value of the config was different from the originally expected value.
Fixed an issue where Master Wine Tree rewards would become invalid under certain circumstances.
Fixed an issue where the reduction in Network Drone hits was not accurately reflected in the Infinite Labyrinth. Fixed an issue where certain items failed to level up correctly (e.g., via "forwarding") during the "Desert's Drop of Drink" event.
Enhanced the stats of the Golden Apple and the Stone of Silence. Added tutorial arrows for skill acquisition.
Reduced the rate of increase in the detection value of terrifying traps (beta) Reduced the rate of increase in judgment value of Scorching Hell (beta) Cards whose level has increased in the ultra-danger zone will now lose instant activation and surprise attack (beta) Fixed an
Adjusted the effect that reduces maximum HP so that maximum HP does not drop to 0 or below.
Fixed an issue where the Endo's Curse creation window would appear starting from the bottom row. Fixed an issue where the "Use All" toggle for items could not be selected using a controller.
Fixed a freeze that occurred when defeated by an enemy that summons mechanical foes while the "Robot Paradise" effect was active in the Infinite Labyrinth (Beta). Fixed an issue where rewards from the Wine-Bearing Tree would disappear (Beta).
Changed the system so that cards with the same name are registered to the gallery in a batch. Optimized processing when using a large number of items at once.
Fixed an issue where the "Mad Banquet" explanation card image would remain on screen (beta). Changed "Dark Spirit" from an Instant Activation effect to a Surprise Attack effect and added a detection check (beta).
Fixed an issue where the "Absolute Werewolf" would always be positioned at the front, making progression impossible.
Changed "Guts!" to allow recovery from status ailments. Fixed an issue where the boss card "Prison of Time" applied to all subsequent perils. Fixed an issue where the "Madness" treasure chest lacked a description of Madness and failed to display the reduction in Knowledge.
Fixed an issue where the placeholder text for Burn was not displaying correctly. Changed mechanics so that increasing Perception during a turn allows you to detect Mimic treasure chests. Optimized performance for displaying the play log.
Fixed an issue where "Mutation" series Cursed Sigils would take effect even when used against hazards that were not enemies. Adjusted the skill unlock requirement from Lv. 2 (with no skill points) to Lv. 3.
Added Level 5 gift boxes to Normal Games. Fixed an issue where stat values could overflow. Fixed a bug where riding a minecart while in the "Gluttony" state caused progression to stall at the end of the floor.
It now runs correctly on Steam Deck! Thanks, Valve. Fixed an issue where the controller's D-pad was unresponsive on Steam Deck. Changed settings for volume, resolution, and fullscreen mode to be saved per device.
Fixed an issue where the player would still board the runaway "Endless Minecart" even after destroying it with an item. Fixed an issue where consuming "Scourge Meat" to revive while at risk of losing all remaining lives would result in immediate death.
Added a cursed label to the appraised rewards from the Demon of Depravity. Fixed an issue where the game would hang if a floor prior to the 1st Floor was selected in the Infinite Labyrinth survey report.
Fixed an issue where the card page would not be maintained when switching to Hell Mode in the Gallery. Increased the bonus stat growth rate and skill point acquisition frequency for Rita.
Fixed an issue where the preemptive attack icon would appear for merchants. Fixed an issue where Ghost Dealers would respawn after being defeated while riding a minecart. Adjusted the status display so that hidden details become visible when idling.
Fixed an issue where card descriptions and check values did not match when the "Ring of Sacrifice" was equipped or the "Scroll of Shrinking" was used. Fixed an issue where the petrification display appeared incorrect when selecting a character in-game.
Fixed a bug where pressing the cancel button while selecting an item in the stage options would leave the selected item's description on the screen. Fixed a bug where some text was not translated correctly.
Fixed a bug where mod fonts were not being generated. Fixed a bug where the achievement for defeating the Elf Queen was unlocked upon destroying the Dwarf Tank.