
Official patches, updates and announcements from the developer.
Actively updated· 6 updates / patches in the last 30 days
* Mouse sensitivity setting changed to allow lower or higher mouse sensitivity (the default level stayed the same) * Flying for mobs reworked slightly to prevent them from twitching * Changed how mobs spawn from random blocks to allow more mobs to spawn * Steam API updated to a
* Fixed a crash with the builder * Key binding for "Crouch" now correctly registers for Shift-clicking blocks * waypoint_teleporting rule is now On by default * Saplings for 2x2 and 3x3 trees mention that in the tooltip + Added "world_name" command that changes the name of the
+ Added an option not to show waypoints in game * Renamed "Show Tips" to "Show Tutorial" * Golden glass domes emit particles and can be picked up with a "Nimble" tool * Potentially fixed another bug with the stockpile in multiplayer
+ Added an option to hide version number from the UI * Fixed some typos and made description for some of the multi-block machines clearer * Jaffa towers are more rare, but fewer golden jaffas are required for Adaephon's quests * Fixed stockpile errors in multiplayer
Elsewhere is now 1.0!
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning. Winston Churchill A game is never finished. Eventually, you just have to release it.
Elsewhere Leaves Early Access October 16th!
Hi everyone! Just a quick announcement — Elsewhere is coming out of Early Access on October 16th ! Nothing changes apart from the version number — I’ll keep updating and polishing the game and implementing your suggestions, just as before. Thank you for being there all this time!
* Minions pick up only melee weapons * Bosses have increased aggro range and ranged attack power * Fixed particles not being spawned properly * Fixed water not being rendered propely behind broken glass
+ NPC quests! Adaephon, Grizwold, and Fumblemore have different quests + NPC quest rewards: templar's sword, amulet of perseverance, quantum backpack, ion blaster, dungeon finder + Golden jaffas are found in special towers and are needed for Adaephon's quests + Late game quests
+ Added game tips for new players (go to UI Settings to disable) * Fixed minimap behaving weirdly * Fixed mob attributes being reset with a soul jar * Fixed clickable areas on the Controls screen
+ A few new banners * Placing cheese in the fission reactor causes meltdown * Jump boost sound effect changed slightly * Since red coral is needed for philosopher's stone and special worlds have none, corals added to rewards from level 1 bags and to a few of the structures *
+ Added an option to center mouse cursor whenever it becomes visible (in Controls) + Added a few more building templates * Fixed a bug with duplicating packets in multiplayer * Changed how mini maps work - the map will fill in explored regions gradually when opened instead of
* More optimisations * Sandbox worlds have at the end of their name * Changed precision assembler sound + Added an option to enable/disable movement bobbing (in Video Settings) * Increased the radius of the pump * Quarries and other machines that remove blocks with spawn them
* Fixed mobs being lit up wrong at the edge of the render distance * Fixed banner textures + Added banners for Czech Republic and New Zealand * Adjusted skin template to show where hands are * Fixed potential memory leak in multiplayer * GC optimisations * Massive memory
+ New banners + New pre-made skins and custom skin options + New trophies + Animal box (single-use alternative to soul jars for catching and transporting animals) + A few decorative blocks (for the shop) * Each building template has it's own icon with a rough representation of
+ Added a skin template * Fixed Place Recipe button being absent if the recipe was opened from the quest screen * Fixed recipe list not showing up for carpentry, alchemy, and design stations + New paintings * Fixed cardboard blocks not dropping anything when broken + Added
+ New paintings * Reward bags rebalanced slightly + Lucky random blocks (have a few unique outcomes, the outcome is always good) + Added an option to show an enlarged item when hovering over items in the inventory (On by default) * Other small changes and fixes
+ A bunch of hats (more to come!) + Some decorative blocks (traffic cone, giant potato, gold figurines, statues) + Comparator: outputs logic signal when the number of signals received equals the set value + Nest box: collects eggs in 9x9 area + Equipment matcher: outputs logic