
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
Fixed a bug where the Underworld Engine could not equip Spell Daggers. Fixed a bug where the Labyrinth Builder could not equip non-Breaker melee weapons. Fixed a bug where some Strength in Numbers bonuses were applied incorrectly.
The bless panel on the right side now is replaced with Active Modifiers. From left to right, it shows: All Global, Bless, Equip modifiers.
- Added a combat timer. - Added a unit renaming feature. - Optimized the logic for repeated lightning strikes. - Fixed bugs related to UI hotkeys. - Fixed a bug where split offspring of the "Mother of Creation" could spawn with extra equipment.
- Fixed an issue where cavalry AI would occasionally become idle - Fixed bugs related to equipment and record UI elements - Fixed various in-game text errors
- All Slave Hunting stages will now indicate the random source of their enemies. (All Slave Hunting enemies are derived from the player's Faith, Background, or current Trial.) - Improved the descriptions of some events.
Added 15 hotkeys for various functions related to Equipment, Emerald City, and Combat.
- Resolved compatibility issues with old save files. - The trait “Spirit Offering” has been renamed to “Culinary Delights.” - The Voracious Feast Blessing has been reworked and can now grant Slave units the Culinary Delights trait.
Add Enemy surrender option: In low ~ medium difficulty levels, if the player defeats them within 2 minutes, the AI will surrender immediately. This should significantly reduce repetitive gameplay.
1. Significantly reduced the unlock requirements for the custom battle mode's item encyclopedia. 2. Fixed some unit description errors. 3. Fixed numerous ambiguous text entries. 4.
1. Except for the highest difficulty, the shop's initial level is increased by 1, allowing players to purchase hero spells/units earlier. 2. More budget has been added for DIY battles. 3. Fixed a bug where the first boss's blessing budget was exceeded.
1. Optimized the text on some scripts. 2. Balanced the difficulty levels for medium and low difficulty. 3. Reduced the randomness of items in forge.
The strength of enemies in the first and second difficulty levels has been significantly reduced.
1. Reduced the initial shop reroll cost from 10 → 5 2. Added additional guidance for upgrading units 3. Added the Balanced difficulty 4. Added a farther camera zoom-out option 5. Slightly adjusted the enemy AI's Blood Feast strength 6. Fixed several visual and display issues
1. Reduced the chance of performance issues occurring on the Underworld map. 2. Added a Low-End Mode option in the settings, allowing you to disable rain, buff effects, and hit effects. 3. Fixed various text and UI issues. 4. Optimized some of the algorithms for Bloodshades. 5.
Demo saves can no longer be used to continue in the official version. This patch disables Demo save compatibility.