
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
Fixes - Fixed 2 hard crashes - Fixed upgraded 'Ruby' not working as expected - Fixed a bug where 'Rock' gets energized like 'Bomb' - Fixed 'Grapple claw' not working as expected - Fixed 'Arm wrestle' enchants not working as expected - Fixed 'Pillow' not triggering if opponent
Fixed some crashes on macos
Due to the increase in players the rank decay code on the server ran too many times and this caused various issues. We've fixed the problem now and manually set the ranks to what they should have been set to. Some people have gotten additional trophies as result of the bug.
v1.1.1 changelog Fixes - Fixed not being able to switch between fullscreen and windowed mode with alt+enter anymore - Fixed resolution option not getting set back to 'display' when changing windowed mode to fullscreen - Fixed being able to obtain some cards you're not supposed
v1.1.0 - Exploit fix, balancing
Hey everyone, This patch is mostly here to fix an exploit that someone reported. I felt it was necessary to fix it as soon as possible even though I believe not many people found out how it worked.
There was a crash in the build, so I disabled it and immediately uploaded a fix. If you got the crash, please update the game! Hey everyone, the first few days of the release have passed am we're so happy that people enjoy the game! Over 10.000 people have started playing!
Hey everyone, thank you all for the great feedback and reviews. I'm so happy that the game is released and it's really heart-warming to see how much fun people are having with the game :) Here is a small update for the game with some fixes. Hero/character unlocks are now cheaper.
Grail is out now!!!
It's finally time! Grail, our 112th game and my biggest game ever is out now!! I want to thank everyone for your support and especially for all the feedback. It has been very valuable and helpful in knowing what features to add, which bugs to fix and how to balance the game.
v1.0.0 update
Hi everyone! Here is already the 1.0 update so we can make sure there are no major game breaking bugs before the official release next week! I'll continue working on fixing smaller bugs in the meantime.
We have scheduled maintenance tomorrow at 08:00–09:00 UTC on 28 August. Be sure to finish your run before that time to not lose progress!
Fixed severe/lag freezing that happened during some transitions. Fixed the bug that ultimately caused the lag where in the end screen where you see which cards you have unlocked it would show a nearly endless series of the same card.
QoL - Removed from visual effects in the final boss cutscenes when having "reduced effects" enabled in settings Fixes - Fixed 'Family portrait' giving a lot of energy - Fixed 'Marron glace' having hidden shield values - Fixed a rare crash during the final boss fight - Fixed a
v0.39 - Final boss and iconic cards
Final boss and iconic cards