
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
Update 2.54.0: C4 Special Missions and Back Mounted Radar
This week's update delivers a crumb of Millennium Eclipse content with the addition of two new special missions. The Resistance Depot revolves around defending transport aircraft that take off between waves with the help of Resistance Granvir.
Update 2.53.0: Dash Efficiency and Heavy Boost Legs
This week's update makes some minor adjustments to multiple small mechanics throughout the game. Firing bloom is being rounded out with a small mass-based scaling so heavier builds experience less bloom while light builds experience more.
Update 2.52.0: After Action Report
This week's update is a little small and coming early since I'll be busy this weekend. An action report will appear after each mission to summarize resource changes like credits, durability and ammo, objective rewards and items found.
Update 2.51.0: Large Holster and Enemy Granvir Variants
This week's update adds the long anticipated large holster. The large holster can carry all those massive weapons with large holster size and everything smaller too.
Update 2.50.0: Lock-On Targeting and Audio Updates
This week's update adds a new optional and toggleable lock-on targeting system. The system automatically moves the crosshair and target point to the target closest to the center of the screen.
Update 2.49.0: Shoulder Shields and 3D Model Export
This week's update introduces a batch of armatures with shoulder mounted shields. These shields are smaller and weaker than handheld shields but can be used on supporting and filled armatures depending on the weapon.
Update 2.48.0: Ammo Feed Variants
This week's update introduces 3 new munitions feed variants. Each variant only slightly expands the munitions feed but gives ranged builds new avenues to become more powerful.
2.47.4 Adjusted the BP01 Cargo Pack to only provide 1 cargo space and added a tier 2 variant that matches the original. Added small formatting to various stats to include + and % so the effect of the stats can be better intuited.
Added a custom difficulty setting that controls the base size of the munitions feed. It can be set to 0, 1, 2, 3, 4, 6, and 8. Added bonus reload speed to all MF External Feed back modules.
Update 2.47.0: Ammo Feed Rework
This week's update overhauls how ammo is provided to weapons on your Granvir. Instead of each weapon having its own ammo container, Granvirs now have a new two slot inventory called the munitions feed that all weapons will pull from when firing.
Update 2.46.0: Grip Swap Control
This week's update expands on multi-grip weapons, adding a new Granvir control for quickly swapping between grips. Many two-handed swords and pistols have also received new grips styles to complement the ability to quickly swap styles.
Update 2.45.0: Hip Holsters
This week's update introduces small holsters through 11 variants of existing legs now equipped with hip mounted holsters. Small weapons like pistols, axes and short swords can be stored in hip holsters.
This hotfix introduces some small performance improvements and an escalation limit to help prevent long running games from scaling beyond the player's hardware capabilities.
Update 2.44.0: Terrain Deformation, Fog of War Removal and Accuracy Rework
This week's update brings terrain deformation to all campaigns and a handful of adjustments to fully support it. Most importantly, the default setting for Fog of War has been changed to off.
If you would like to try the terrain deformation in all campaigns early it is live on the Experimental game version branch with in-game version 2.44.0e1. The default settings have been changed to Terrain Deformation on, Fog of War off, map size 120.
Update 2.43.0: Terrain Deformation Preview
This week's update introduces terrain deformation to the Zero Front campaign through new custom difficulty settings. Terrain deformation generates a random height map for each mission.
Update 2.42.0: New Boost Weapons
This week's update introduces a big batch of handheld equipment with integrated boosters to all tiers. The new equipment has a high heat cost to utilize but provides much of what a melee build needs in one accessible package.